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	<id>https://falone.eu/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DominiqueDelprat</id>
	<title>MeWi - Benutzerbeiträge [de]</title>
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	<updated>2026-04-17T06:29:20Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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	<entry>
		<id>https://falone.eu/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=60110</id>
		<title>Biggest Disappointments Of E3 2017</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Biggest_Disappointments_Of_E3_2017&amp;diff=60110"/>
		<updated>2026-04-11T07:11:42Z</updated>

		<summary type="html">&lt;p&gt;DominiqueDelprat: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;But didn&amp;#039;t it seem like Microsoft was protesting a little too much about just having too much other stuff to showcase to make time for VR? E3 2017 really brings out the gaming community&amp;#039;s optimism, after all, and more than a few people thought Microsoft&amp;#039;s strict no VR policy was a red herring for a big announcement to come during E3 week. Sadly, Microsoft was simply telling the truth about its intentions for E3 2017, and there was nary a rumor regardi…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;But didn&#039;t it seem like Microsoft was protesting a little too much about just having too much other stuff to showcase to make time for VR? E3 2017 really brings out the gaming community&#039;s optimism, after all, and more than a few people thought Microsoft&#039;s strict no VR policy was a red herring for a big announcement to come during E3 week. Sadly, Microsoft was simply telling the truth about its intentions for E3 2017, and there was nary a rumor regarding Microsoft VR by the time the show floor had empt&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a recent post on Reddit, user vJoeyz shared news regarding a possible Sea of Thieves open-beta. The information, obtained by digging through newly added files for the insiders-only version of the game, contains multiple references to content for an unannounced open beta. The only way the closed beta could be accessed was to either have it pre-ordered or be a member of the games insider prog&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That said, the gameplay and information that have been released has many gamers excited for the possibilities coming in Sea of Thieves . There will be a strong focus on cooperative gameplay between players, plenty of customization with ships and activities, and engaging player-versus-player battles that will undoubtedly rival any multiplayer title currently available. Oh, and of course players will have to battle Scurvy, that wonderful sea disease brought on by a lack of vitami&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&#039;s worth noting that while the datamine does reveal plenty of content that players haven&#039;t been able to experience for themselves just yet, it doesn&#039;t provide the full picture of what Sea of Thieves will bring to the table once it releases. The closed beta for Windows 10 and Xbox One users has been extended for another two days , so potential pirates still have ample time to ride the high seas to discover if the game matches their met&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This one comes with the caveat that nobody really expected Microsoft to have a VR presentation anyways, as the company had attempted to make it very clear that it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show and a new console to finally unv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whether it ends up happening or not, it doesn&#039;t seem like players are going to be forgetting about the game anytime soon. Despite much criticism pointed towards Microsoft&#039;s first party games Sea of Thieves has always proven to be a bright spot in the public eye, especially with the game set to feature cross-play between Xbox and PC , a step most gamers would agree is in the right direction. It&#039;s now all up to Microsoft and Rare to ensure smooth sail&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There is plenty of other content mentioned in the post as well, several of which are cosmetics. Not only will island and ship cosmetic chests be available but more customization options for the pirate generator will be added. Some of these include scars, tattoos, hair color, makeup, skin color, and several oth&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many gamers have been asking about the possibility of customizing their galleons, and it looks there are a variety of ways to do this in the full game. Files have been found for a healthy selection of hulls, ranging from red, white, or black, all the way to barnacled, adventurer, and a design simply called &amp;quot;Old Bettsy&amp;quot;. The same categories also exist for the sails, pennants, and flags – a strong indicator that crews will be able to vote on a flag to sail under. As expected, player customization will also be much more in-depth, with a healthy portion of tattoos, eye patches, beards, hooks, and pegs up for select&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azario: It was at this moment that we clearly hadn’t earned our Jolly Roger. In a matter of minutes, I jumped off the crow’s nest into the deep blue [https://seaofthievespedia.com/ sea of thieves kraken guide|https://seaofthievespedia.com/], as Noah and Logan became intoxicated. Sadly, my crew left me for d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The Sea of Thieves closed beta has only been active for a handful of days, but that hasn&#039;t stopped hungry gamers from turning over every rock (in-game or otherwise) in the quest to uncover as much about the game as possible. The upcoming multiplayer seafaring experience will see pirates voyaging from island to island in search of treasure, contracts, and glory, but the closed beta only offers a sample-sized portion of the full picture. Now, Sea of Thieves fans have datamined the closed beta in order to get a better glimpse of what is to c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;With E3 coming up next month, there will undoubtedly be many more Xbox exclusive titles revealed. As mentioned above, Xbox has committed to offering plenty of first-party games, which means Xbox fans have a lot to look forward to both now and in the coming ye&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, there’s State of Decay 2 , the sequel to Undead Labs’ smash hit State of Decay . Like its predecessor, State of Decay 2 will throw players into a world full of zombies and task them with making it to the end with a group of struggling survivors. And of course there will be permadea&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Interestingly, Rare didn&#039;t have anything else to say about how Sea of Thieves would be monetised after its launch next year. All Mayles could offer in that regard was a broad design philosophy that hints towards a content release plan similar to that of Destiny or other long-term investments like The Divisi&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DominiqueDelprat</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Sea_Of_Thieves_Datamine_Reveals_Enemies_Customizable_Ships_And_More&amp;diff=59735</id>
		<title>Sea Of Thieves Datamine Reveals Enemies Customizable Ships And More</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Sea_Of_Thieves_Datamine_Reveals_Enemies_Customizable_Ships_And_More&amp;diff=59735"/>
		<updated>2026-04-10T18:55:47Z</updated>

		<summary type="html">&lt;p&gt;DominiqueDelprat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;The developer also revealed a new game coming to Xbox One called Sea of Thieves ; a new shared open-world pirate game. While Rare only provided a small sample of the game during the event, it&#039;s definitely enough to spark excitement in pirate and shared-world game f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Today Sea of Thieves Lead Designer Mike Chapman posted on the game&#039;s forums to give more details on how personal combat with flintlocks, blunderbusses and swords will actually work on Rare&#039;s upcoming shared world adventure g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After a plethora of leaks and rumors that seemed to confirm its existence prior to its announcement, Assassin&#039;s Creed Origins was officially revealed during Microsoft&#039;s E3 press conference. Set in Egypt, Assassin&#039;s Creed Origins will run at a stead FPS at a consistent 4K resolut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Undead Labs&#039; open-world zombie survival, State of Decay, was met with a long-awaited sequel State of Decay 2 . A gory gameplay trailer was retrofitted in the announcement, running in 4K in addition to a sprinkle of an additional element where players can expect to make decisions in order to secure the survival of their gr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;For someone who was initially miffed about Rare going the way of a massively-multiplayer, online experience — and admittedly heralding a much lower level of excitement as a result — the outcome, after a fair number of days at [virtual] sea in the closed beta, are more upbeat. Albeit, still mixed in a number of ways. Let’s start with the positives and work our way down: Sea of Thieves has a peculiar degree of charm to it. Perhaps not to the same degree of colorful personality of previous titles, but subtly present nonetheless. Anyone who’s followed Rare for a long time will instantly recognize the degree of care and consideration for the details, both grand and minuscule in equal measure. The glare of the sun as you swim your way back to your ship, the ruffle of paper as you scour your chartered map for the desired island to reach; even the way your on-board lanterns flicker and crackle as the waves collide and risk snuffing out the flames.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The relative lack of gameplay shown compared to ways players can interact in basic ways was intentional, however. Rare would later state that the game is still mid-development on many gameplay systems, but that the team is so excited to show the game that everyone wants to show what&#039;s reasonable. For example the island adventuring, the customization features, and most important perhaps -- the loot, are still in-development systems. Those features will be shown as soon as they&#039;re ready, as Rare intends to be as transparent as can be going forw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Having to reload is another contributor to the pace, especially since guns are single shot and players can’t walk around with multiple musket balls already loaded. Instead they have to reload after each shot which potentially leaves them vulnerable to att&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;I’m not suggesting there be some kind of grind or loot-based collectathon (Rare certainly know how to do collectathons, but perhaps they best steer away from that concept for the time being) that hooks players into getting better/faster/stronger/more resilient, but more importantly, coming back for more. Whether it’s the bare simplicity of island design, the lack of any real management structure aboard your ship or just the general transparency of its world’s engagement, Sea of Thieves feels just like one of those temporary respites prior to some grander investment in another game. Something you muck about with for an hour and nothing more. And for something as crucial as it’s been for someone like myself who seldom indulges in online multiplayer, while Sea of Thieves gets the teamwork principle down…then what?&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;How far will the trading concept go, will the cosmetic and customization sides be pushed, will the jolly and co-operative nature of fulfilling objectives flourish when it comes to buddying up with fellow players? That is, when the match-making is (and hopefully will be) better fortified. Without question, there’s a pull in Sea of Thieves that will win even the most jaded of lone wolves over, but is life at sea (and just the [https://seaofthievespedia.com/ Sea Of Thieves guide|https://Seaofthievespedia.Com/]) enough of a justification? I commend Sea of Thieves for its attractive proposal, but with such a lacking world and over-reliance on random encounters, let’s just say Rare haven’t quite convinced me wholeheartedly on this concept just yet.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves is an Xbox One and Windows 10 exclusive with no currently announced release window, though it is part of Microsoft&#039;s Play Anywhere program . Expect more information on Sea of Thieves in the months to c&amp;lt;br&amp;gt;Then there’s the workings and actual programming side of the ocean itself, particularly the many ways in which the waves crash and tumble against your ship. The textures and dynamics, the way they sway to and fro, sending a once calm voyage into potentially risky affairs; I’ve plenty to say on this feature alone, so I’ll leave it at that for the time being. In terms of gameplay, wherein (least in the beta build) you can decide to go it alone, team up with another or join a party of four, Sea of Thieves is a hands-on, labor-focused experience, stripping away all hereditary comforts with the interface such as a mini-map or objective indicators alike in favor of more communicative and team-based, working together.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DominiqueDelprat</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=5_Xbox_One_Exclusive_Games_To_Look_Forward_To&amp;diff=59732</id>
		<title>5 Xbox One Exclusive Games To Look Forward To</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=5_Xbox_One_Exclusive_Games_To_Look_Forward_To&amp;diff=59732"/>
		<updated>2026-04-10T18:50:37Z</updated>

		<summary type="html">&lt;p&gt;DominiqueDelprat: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &amp;#039; lead and only offer cosmetic unlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Undead Labs has revealed that it plans to release new details…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Neate is not the first developer to offer this explanation, with former Uncharted developer Amy Hennig also saying that loot boxes and microtransactions are a result of rising game development costs . This means that players can likely expect more microtransactions in games going forward, but many will be hoping that they follow Sea of Thieves &#039; lead and only offer cosmetic unlo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Undead Labs has revealed that it plans to release new details about State of Decay 2 at this year’s E3, but in the meantime has released a handful of screenshots and a reveal trailer that show how much the developer has learned these last few years. It’s obvious the sequel will incorporate many of the features gamers loved about State of Decay , while also injecting new features that players have been asking for since the first game in the series released. There’s little doubt State of Decay 2 will be one of Xbox’s most successful exclusives this y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This one comes with the caveat that nobody really expected Microsoft to have a VR presentation anyways, as the company had attempted to make it very clear that it had no intentions of focusing on Microsoft VR technology when it had a lot of games to show and a new console to finally unv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The beta for Sea of Thieves happened recently, and to not many people&#039;s surprise, dataminers got a hold of the game&#039;s data. What perhaps was not expected is what they found hidden beneath the sea of c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A recent datamine of the game&#039;s files uncovered lots more Sea of Thieves content, including new enemies and animals such as parrots, pigs, and seagulls. The leak also pointed to lots of character and ship customization , from tattoos and eyepatches to a variety of ship hulls. With the game&#039;s microtransactions still a few months away, Rare is still working on the finer details but these datamined options do sound like the sort of cosmetic items that could be unlocked via microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Other honorable mentions include the mention of mermaids being listed as enemies although they appear to be benevolent in the beta, and other fruits joining the banana as food available to players. The full list of data below also features new maps, landmark locations, NPCs and Shops that have not been seen bef&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Sea of Thieves , the forthcoming Microsoft exclusive , is being pitched as a games as a service-style game. Publisher Microsoft sees it as the sort of game that players will want to keep coming back to month after month. It comes as little surprise then, that like so many other games as a service, Sea of Thieves will also include microtransacti&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Some prospective Sea of Thieves players may question the decision to include microtransactions, but Neate has an explanation for the business model. &amp;quot;Ultimately I have to look at the reality of running a game-as-service as a business,&amp;quot; says the executive producer, adding that &amp;quot;My goal and everyone else&#039;s goal here is to have as many people as possible working on this, and just keep giving people reasons to return, reasons to have fun. We have to run that like a business, you need revenue coming &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ship customization seems to be another thing unearthed by the data-pirates. The files found seem to imply the ability to customize a ship&#039;s cannons, capstan (pirate talk for &#039;anchor holder&#039;), livery, mast, and the captain&#039;s wheel. There are additional sections as well, listed under &#039;Ship misc&#039; is a harpoon &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What Redditor m4rx hauled in from their dive into the Sea of Thieves data was pretty interesting. While many of the assets have yet to be decrypted, it turns out some the elements found were also present in the Pirate Legend video released previously by Rare. But there&#039;s also quite a lot m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azario: It was at this moment that we clearly hadn’t earned our Jolly Roger. In a matter of minutes, I jumped off the crow’s nest into the deep blue sea, as Noah and Logan became intoxicated. Sadly, my crew left me for d&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players, and this feels close enough that it’s something we’ll continue to monitor. However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team,  [https://seaofthievespedia.com/ Seaofthievespedia.com] and already we’ve been working closely with the Game Experience team to change the way the guns work to be better balanced for cross play. We’ve put in a bunch of telemetry around this, and with the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&#039;t commentary on the fact that Skull &amp;amp; Bones has all the potential in the world to muscle in on Sea of Thieves &#039; territory, either. We went hands on with Rare&#039;s upcoming multiplayer pirate experience and came away wanting more, both in terms of gameplay (because it was good) and features (because it seemed largely the same). Sea of Thieves is still a good game, and there&#039;s some enjoyment to be had within its colorful pirate world, but it feels like it hasn&#039;t evolved since the last time we saw it, and that&#039;s cause for some disappointm&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DominiqueDelprat</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Sea_Of_Thieves_Open_Beta_In_The_Works&amp;diff=59728</id>
		<title>Sea Of Thieves Open Beta In The Works</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Sea_Of_Thieves_Open_Beta_In_The_Works&amp;diff=59728"/>
		<updated>2026-04-10T18:34:37Z</updated>

		<summary type="html">&lt;p&gt;DominiqueDelprat: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&amp;#039;ve finally gotten to the point in our planet&amp;#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&amp;#039;s right, it&amp;#039;s a leap year - here&amp;#039;s to hoping you found this out from a gaming article). If there&amp;#039;s one thing that there isn&amp;#039;t enough of on the Internet every year, it&amp;#039;s article…“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&#039;ve finally gotten to the point in our planet&#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&#039;s right, it&#039;s a leap year - here&#039;s to hoping you found this out from a gaming article). If there&#039;s one thing that there isn&#039;t enough of on the Internet every year, it&#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In a recent post on Reddit, user vJoeyz shared news regarding a possible Sea of Thieves open-beta. The information, obtained by digging through newly added files for the insiders-only version of the game, contains multiple references to content for an unannounced open beta. The only way the closed beta could be accessed was to either have it pre-ordered or be a member of the games insider prog&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;This is certainly going to strike a lot of hardcore Mega Man fans the wrong way, but the past fourteen or so months have been pretty bad for Keiji Inafune. From the change in Mighty No. 9&#039;s art-style to the failed Red Ash Kickstarter, which took place in the middle of the development of another partially crowd funded title, to the countless delays for the Mega Man spiritual successor, we&#039;ve seen a member of video game royalty sully his good name a little bit. ReCore, the Armature Studios Xbox One exclusive that we actually know next to nothing about, is yet another Inafune project, and the hope here is that it fits in with Microsoft&#039;s new consumer-first messaging. If ReCore turns out to be another slightly shady situation, it could be the beginning of the end for this once-powerful developer. The real hope here is that ReCore winds up being an incredible new IP for Microsoft to focus on going forward, as the Xbox platform won&#039;t be able to rake in that Halo cash forever.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game Sea of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and making music.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;From the trailers and listening to the developers, this does not seem like a typical MMO. There will be some lore in the world as well as predesigned quests to embark on, but this appears to be a more player character driven experience. There are no legendary heroes such as Captain Blackbeard, nor is there one single campaign that will play the same for everyone. The players will become the legendary heroes based on their individual exploits, and the continued involvement will help the game world&#039;s lore evolve. Everyone is meant to have a unique and different experience that is more shaped by the scallywags on their crew than by scripted in game events or AI bots. If another pirate ship is seen on the horizon, that is another crew controlled by other players coming into your world. This can be an opportunity to bond with your crew members by unloading your cannons on them, or if you are a friendly group of pirates perhaps meet up with the new crew to consume barrels of rum together.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Azario: The first thing I wanted to yell when jumping into _ Sea of Thieves _ and seeing the DualShockers crew on our ship’s deck was, &amp;quot;Come on boys, we’re going on an adventure!&amp;quot; The game provides a unique type of immersion the moment you pick up the control and you immediately feel the need to play the role of pir&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[https://seaofthievespedia.com Sea of Thieves weapons|https://seaofthievespedia.com/] of Thieves is primarily about social interaction between the players in the shared world experience. Whether playing with real life friends, regular online gaming partners, or complete strangers, the goal is to interact and work together as a crew. In game ice breakers will be included to help strangers loosen up and bond with each other, an analogy that was given was it is like going to a pub to have a drink and meet new friends.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Finally, there’s State of Decay 2 , the sequel to Undead Labs’ smash hit State of Decay . Like its predecessor, State of Decay 2 will throw players into a world full of zombies and task them with making it to the end with a group of struggling survivors. And of course there will be permadea&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DominiqueDelprat</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Sea_Of_Thieves_Datamine_Reveals_Enemies_Customizable_Ships_And_More&amp;diff=59704</id>
		<title>Sea Of Thieves Datamine Reveals Enemies Customizable Ships And More</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Sea_Of_Thieves_Datamine_Reveals_Enemies_Customizable_Ships_And_More&amp;diff=59704"/>
		<updated>2026-04-10T18:03:46Z</updated>

		<summary type="html">&lt;p&gt;DominiqueDelprat: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There&amp;#039;s plenty to do, and Rare seems like they&amp;#039;re adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many gamers have been asking about the possibility of customizing their galleons, and i…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;For now, though, Rare will continue with the development of Sea of Thieves in preparation for its forthcoming launch. There&#039;s plenty to do, and Rare seems like they&#039;re adding new ideas as fast as they can come up with them. The studio just revealed how players can now get sick and vomit into a bucket, then use the bucket as a weapon against friends (or alli&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Many gamers have been asking about the possibility of customizing their galleons, and it looks there are a variety of ways to do this in the full game. Files have been found for a healthy selection of hulls, ranging from red, white, or black, all the way to barnacled, adventurer, and a design simply called &amp;quot;Old Bettsy&amp;quot;. The same categories also exist for the sails, pennants, and flags – a strong indicator that crews will be able to vote on a flag to sail under. As expected, player customization will also be much more in-depth, with a healthy portion of tattoos, eye patches, beards, hooks, and pegs up for select&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Ship customization seems to be another thing unearthed by the data-pirates. The files found seem to imply the ability to customize a ship&#039;s cannons, capstan (pirate talk for &#039;anchor holder&#039;), livery, mast, and the captain&#039;s wheel. There are additional sections as well, listed under &#039;Ship misc&#039; is a harpoon &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A few things found in the datamining process include the Kraken. The data has animations for a Kraken holding the player, eating them, and spitting them out, and another action called &#039;waterdunk&#039;. These animations are written out, as opposed to being actually visible, but it could be a hint as to what we&#039;ll see in the fut&amp;lt;br&amp;gt;Even though the gaming world-renowned name remains with the company, Rare as we knew it is dead and everything we ever knew and loved about them was laid to rest years ago. I can already hear you now: why is this a big deal? Why does Microsoft purchasing a company that was actively seeking a buyer mean that the old Rare as we knew it is gone? They&#039;re still around making games for the Xbox One, with [https://seaofthievespedia.com/ sea of thieves emissary guide|https://Seaofthievespedia.com/] of Thieves on the way, but a huge chunk of their creative development team was lost during the transition from Nintendo to Microsoft and it shows. After founders Tim and Chris Stamper quit in 2007, they were replaced by Gregg Mayles, the current Creative Director for Rare.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Rare was a legendary developer back in the golden age of gaming. When the beloved company was perfectly partnered with Nintendo, the partnership went as well together as peanut butter and jelly and through 1994-2001 everything was fine and dandy until game development cost began to gradually increase and Nintendo decided not to provide the company with more capital nor did they buy up the remaining stake that was leftover, forcing the company to search for a potential buyer to stay in the game. In the end we all know that Microsoft purchased the company for $375 million and from that day on Rare was a first-party developer for Microsoft.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the closed beta only features sharks and skeletons as AI-controlled enemies, the datamine reveals a wider variety of enemies and creatures, some of which have already been featured in trailers for the game . The data implies that the full game will feature bats, chickens, fish, parrots, pigs, seagulls, sharks, and snakes. It&#039;s not currently known if parrots will be tamable, allowing pirates to mount a feathered companion on their shoulders as they guzzle down some grog. The datamine also reveals that mermaids will not always be friendly like they are in the beta, and that the Kraken will wrap its tentacles around the ship in a manner which will likely require the crew to work together quickly in order to surv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;One of the things we’re very aware of is the need for the balancing to be right. After running some recent tests, we found that PC players were 4.5% more efficient at killing skeletons than Xbox players, and this feels close enough that it’s something we’ll continue to monitor. However, PvP between platforms, or more importantly device input, is the big focus point for us as a Design team, and already we’ve been working closely with the Game Experience team to change the way the guns work to be better balanced for cross play. We’ve put in a bunch of telemetry around this, and with the change to guns it’s made them feel tonally so much more fitting, as previously they felt more like laser weapons than ancient plundered-and-pillaged gunpowder-driven blunderbuss&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;This isn&#039;t the first time that Rare has talked about cross-play for Sea of Thieves , however. Earlier this year, when Rare first activated the closed alpha on PC, the team decided to try out cross-play just to see how it felt. Executive Producer Joe Neate called the experience &amp;quot;magical,&amp;quot; explaining that it led him to question why any game would split player bases. But questions about balance and fairness prevented Rare from making it official straight away, however the more the studio considered cross-play, the more it realized there was no good reason not to include&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>DominiqueDelprat</name></author>
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	<entry>
		<id>https://falone.eu/index.php?title=Benutzer:DominiqueDelprat&amp;diff=59703</id>
		<title>Benutzer:DominiqueDelprat</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Benutzer:DominiqueDelprat&amp;diff=59703"/>
		<updated>2026-04-10T18:03:41Z</updated>

		<summary type="html">&lt;p&gt;DominiqueDelprat: Die Seite wurde neu angelegt: „Im Kristal and was born on 11 April 1973. My hobbies are Bboying and Worldbuilding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my blog :: [https://seaofthievespedia.com/ sea of thieves emissary guide|https://Seaofthievespedia.com/]“&lt;/p&gt;
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&lt;div&gt;Im Kristal and was born on 11 April 1973. My hobbies are Bboying and Worldbuilding.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Also visit my blog :: [https://seaofthievespedia.com/ sea of thieves emissary guide|https://Seaofthievespedia.com/]&lt;/div&gt;</summary>
		<author><name>DominiqueDelprat</name></author>
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