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	<updated>2026-04-28T19:32:04Z</updated>
	<subtitle>Benutzerbeiträge</subtitle>
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		<id>https://falone.eu/index.php?title=The_Rare_We_Knew_Is_Dead&amp;diff=60587</id>
		<title>The Rare We Knew Is Dead</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=The_Rare_We_Knew_Is_Dead&amp;diff=60587"/>
		<updated>2026-04-11T16:32:48Z</updated>

		<summary type="html">&lt;p&gt;OliviaBarnhill: &lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;Ah yes, 2016 is here. We&#039;ve finally gotten to the point in our planet&#039;s history where the current year almost sounds fictitious. Bad quips about how the number of years that have passed aside, 2016 is set to be a downright fascinating 366 days when it comes to video games (that&#039;s right, it&#039;s a leap year - here&#039;s to hoping you found this out from a gaming article). If there&#039;s one thing that there isn&#039;t enough of on the Internet every year, it&#039;s articles hoping for certain aspects of a new year to be wonderful. In honor of this, we&#039;re bringing you three wonderful wishes for each major gaming entity (PlayStation, Xbox, Nintendo and PC) over the next four days that, if true, might just make 2016 the best year for gaming yet. While the Xbox One is very much in second place, Microsoft&#039;s heavy consumer focus over the past year definitely has put the Xbox One in prime position to be a downright awesome console.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Interestingly, Rare didn&#039;t have anything else to say about how Sea of Thieves would be monetised after its launch next year. All Mayles could offer in that regard was a broad design philosophy that hints towards a content release plan similar to that of Destiny or other long-term investments like The Divisi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While five years might be a little optimistic for a game that hasn&#039;t released yet, Sea of Thieves remains one of the most exciting Xbox One and PC exclusives on the horizon, and if it fulfills the promise it has shown in recent gameplay demonstrations, Mayles just might get his wish after &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the hottest games coming out of Microsoft&#039;s E3 2016 presentation has to be Rare&#039;s open-world pirate adventure game Sea of Thieves . The multiplayer-focused title awed audiences with its gameplay demonstration, revealing a deep and nuanced engine that lets gamers occupy roles as important as a ship&#039;s captain and as seemingly trivial as the drunken accordion player. It&#039;s not much of a stretch to say that fans of pirates and co-operative gameplay have been utterly entranced by what Sea of Thieves has put on offer so &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;And yet…as pleasing as it was to eventually get to grips with the ship’s functions — jostling between control of the wheel and micro-managing of the sails, during solo sessions — or as enticing the next island on the horizon was to make landfall over, it’s hard not to come away from Sea of Thieves and think: &amp;quot;OK…but what else is there?&amp;quot; Admittedly while the beta did restrict activities to purely hunting down treasure, to say the more &amp;quot;in-between&amp;quot; segments — the mundane segments if you will — proved to be the more entertaining and/or insightful segments brings up a worrying and (potentially) lacking hook that Sea of Thieves’ gameplay sorely needs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;On that note of creating a unique and personal experience, there will be plenty of customization options both as for the pirate character and the ship. These customization items will be both cosmetic and functional to help ensure that the pirate I design with the attributes and look I want will not be the same pirate you create. The cartoonish art style hints that this will be a more lighthearted and fun version of pirates as opposed to a more historically accurate bloodthirsty crew infected with scurvy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Imagine taking the spirit of adventure from The Goonies, combining it with the immersive shared world experience found in the game Journey, and transplant it to a pirate ship. The result is what Rare is attempting to create with their next major game [https://Seaofthievespedia.com/ Sea Of Thieves Strategy|Https://Seaofthievespedia.Com/] of Thieves, which is a massive multiplayer pirate game . MMPG is not a recognized term in the gaming world, but it is basically what it sounds like. A group of friends get together on a pirate ship and do pirate things together. This can include exploring the seven seas, going on hunts for buried treasure, going to battle with other pirate ships, or just enjoying a rowdy booze cruise on the ship drinking and making music.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;What do you think about Sea of Thieves not being free-to-play? Is it fair for developers to still take this approach to multiplayer content, or has the era of paid multiplayer business models started to fade away? Let us know in the comments be&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Now the current occupation of creative team members in the company rely on one thing and one thing alone to sell their games: nostalgia. The current Rare as we know it relies heavily on gamer&#039;s nostalgia of IPs of gaming’s past. It&#039;s no coincidence that Rare Replay (an amazing collection of old Rare Games) was released during the same time Microsoft was announcing that Rare was going to be making more &amp;quot;Traditional&amp;quot; games again. Don’t be confused; even though Rare Replay was released on Xbox and marketed as Rare titles, these are in no way a reflection on the current company. The majority of the games seen in Rare Replay were done by employees that no longer exist at the company.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;We&#039;ve done a lot of thinking around the business model...one thing I can tell you is it&#039;s not free-to-play. We didn&#039;t say anything last year and then some people made stuff up, y&#039;know, &#039;it looks free to play!&#039; But we can clear that up - we will not be free-to-pl&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>OliviaBarnhill</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Benutzer:OliviaBarnhill&amp;diff=60586</id>
		<title>Benutzer:OliviaBarnhill</title>
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		<updated>2026-04-11T16:32:42Z</updated>

		<summary type="html">&lt;p&gt;OliviaBarnhill: Die Seite wurde neu angelegt: „Hello! &amp;lt;br&amp;gt;My name is Tyrone and I&amp;#039;m a 29 years old boy from Italy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage [https://Seaofthievespedia.com/ Sea Of Thieves Strategy|Https://Seaofthievespedia.Com/]“&lt;/p&gt;
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&lt;div&gt;Hello! &amp;lt;br&amp;gt;My name is Tyrone and I&#039;m a 29 years old boy from Italy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to surf to my webpage [https://Seaofthievespedia.com/ Sea Of Thieves Strategy|Https://Seaofthievespedia.Com/]&lt;/div&gt;</summary>
		<author><name>OliviaBarnhill</name></author>
	</entry>
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