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	<updated>2026-04-21T08:08:51Z</updated>
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	<entry>
		<id>https://falone.eu/index.php?title=10_RPGs_That_Get_A_Lot_Darker_Halfway_Through&amp;diff=62701</id>
		<title>10 RPGs That Get A Lot Darker Halfway Through</title>
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		<updated>2026-04-12T17:14:45Z</updated>

		<summary type="html">&lt;p&gt;PrinceTreat9893: Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;You have various tools that can assist you in getting the right info. There&amp;#039;s an emotional spectrum that displays the emotional responses that an android has to certain questions. Sometimes one of your tasks may be to determine whether the android is feeling emotions they&amp;#039;re not meant to feel. So if you&amp;#039;re trying to find out if they can feel anger, you may try asking questions designed to infuriate them to get the incriminating response. You can shack…“&lt;/p&gt;
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&lt;div&gt;&amp;lt;br&amp;gt;You have various tools that can assist you in getting the right info. There&#039;s an emotional spectrum that displays the emotional responses that an android has to certain questions. Sometimes one of your tasks may be to determine whether the android is feeling emotions they&#039;re not meant to feel. So if you&#039;re trying to find out if they can feel anger, you may try asking questions designed to infuriate them to get the incriminating response. You can shackle an android to the chair they&#039;re sitting in to really induce rage, disgust, and fear. Alternatively, if they&#039;re already shackled, you can release them to gain their trust. There&#039;s also an option to change the lighting and sound within the interrogation room to invoke different emotions. Soft lighting and the sound of chirping birds can be used if you want the subject to feel joy, while harsher lighting and a creepy droning sound can create an atmosphere of f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since there are different ways each interrogation can play out there are also multiple endings to find. I ended up getting quite a bleak end to my story. I&#039;m definitely going to go back and try to unlock the other endings, but I wish there was an option to replay each interrogation sequence. There&#039;s no way to redo them, so if you screw up and ask a dumb question, then you get what you get. I can understand why the developer wouldn&#039;t put this option in as simply going back and replaying a section to get a better outcome does cheapen the experience. But upon beating the game, there was no choice to return to my save file. In fact, the save file was gone and all I could do was begin a new game. It doesn&#039;t take long to play through Silicon Dreams - it took me about 5 hours to get through the game - but losing all that progress and having to start all over was kind of a bum&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Silicon Dreams tackles some big philosophical questions and does so with a deft hand. The dialogue between yourself and the androids you interrogate is well written - save for some spelling errors here and there - and has quite a few twists and turns along the way. Each android has a unique personality that makes you feel conflicted about what to do with them. They all act like real people even though they&#039;ve completely synthetic. Kronos will give you mission briefings that often have some rather cold-hearted requirements such as deleting their memories or melting androids down for scrap. You&#039;ll find yourself forced to put an android to death because they&#039;ve been watching too many movies or they have a faulty arm joint. By the end of the game, I was feeling pretty damn gui&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&#039;s no real movement amongst Night City&#039;s gangs. It’s a rare occurrence to see gangs outside of their home districts, aside from members of 6th Street in Lizzie’s Bar, when they’re not directly involved in gigs. Despite the game mentioning that the Valentinos and 6th Street have a bone to pick, or that the Valentinos and Maelstrom are fighting for eddies, gang wars in Cyberpunk are practically nonexistent. The only people players may see gangs fighting are Cyberpunk &#039;s hastily added police officers and V themselves, regardless of whether V has max Street Cred. Every gang - except the Aldecaldos, if players do Panam’s questline - will attack V if they get too close or get in their busin&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Outrage is pretty common in gaming, and it feels wrong to be encouraging it, especially around a game as toxic as Cyberpunk 2077. For the record, I don’t care for the game. While it would have been fascinating to see how the game itself and the discourse around it would have been different if it came out bug free, it still would have had its issues. Bugs or no, Cyberpunk 2077 is a game with a very binary perspective on gender that trades on a mostly superficial view of trans people , a horribly misogynistic view of women and sex workers , fridges one of its strongest female characters, and contained a (now patched out) racist m&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 is a hugely demanding game that strains the gamer’s system extensively. Therefore, in order to make the playing experience smoother, a mod called Disabled Crowd exists that makes the crowd in Night City nonexist&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Dexter DeShawn makes a strong impression when he&#039;s introduced. The fixer sets up V and their gang for the heist of a lifetime during the game&#039;s prologue, with V being tasked with stealing a valuable package from Arasaka that turns out to be the relic for Johnny Silverhand&#039;s eng&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One look at Cyberpunk 2077 on PS4 and you can see why. It’s locked at 30fps, but the world is also completely empty. The NPCs and cars in the game at launch were fairly dull and predictable, disappearing or resetting as soon as you turned away and looked back, but the PS4 version seems to have removed all but the most essential ones entirely. It’s a ghost town, and regardless of my own thoughts on [https://cyberpunk2077pedia.com/ cyberpunk 2077 Tips|Https://cyberpunk2077pedia.com/] 2077’s quality or themes, it’s clear that this is a shadow of the game it once was. Not even a shadow of its looming potential - the game seems to work on a basic ‘does not crash’ level, but aside from that it’s demonstrably worse than it was at launch. I’d love to hear an explanation for why it was finally deemed okay to sell now, when the game is so obviously not ready that it’s being sold with a warning that it’s not actually going to work on the console it is currently being sold for. The conspiracy theory that Sony is pissed CDPR left it carrying the can for refunds doesn’t ring true for me - if that was the case, I doubt it would be back on the store&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>PrinceTreat9893</name></author>
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	<entry>
		<id>https://falone.eu/index.php?title=Benutzer:PrinceTreat9893&amp;diff=62700</id>
		<title>Benutzer:PrinceTreat9893</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Benutzer:PrinceTreat9893&amp;diff=62700"/>
		<updated>2026-04-12T17:14:40Z</updated>

		<summary type="html">&lt;p&gt;PrinceTreat9893: Die Seite wurde neu angelegt: „I&amp;#039;m Jim and I live in a seaside city in northern France, Dunkerque. I&amp;#039;m 32 and I&amp;#039;m will soon finish my study at Creative Writing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web site; [https://cyberpunk2077pedia.com/ cyberpunk 2077 Tips|Https://cyberpunk2077pedia.com/]“&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m Jim and I live in a seaside city in northern France, Dunkerque. I&#039;m 32 and I&#039;m will soon finish my study at Creative Writing.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;My web site; [https://cyberpunk2077pedia.com/ cyberpunk 2077 Tips|Https://cyberpunk2077pedia.com/]&lt;/div&gt;</summary>
		<author><name>PrinceTreat9893</name></author>
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