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	<title>Battlefield 6 New Game Crazy Ideas - Versionsgeschichte</title>
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		<title>LonnyFitzgerald am 11. April 2026 um 07:04 Uhr</title>
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		<updated>2026-04-11T07:04:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 11. April 2026, 09:04 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield has had an issue in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past with destruction not having any recognizable impact on gameplay. Previous titles like [https://Battlefield2042pedia.com/ battlefield 2042 best builds|https://battlefield2042pedia.Com/]: Bad Company 2 used to integrate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capability &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruction into its level design&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;partially what made Bad Company 2 one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best games in the whole series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Games like Battlefield 3 onward tried &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;replicate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;importance &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;destruction in different ways, but &lt;/del&gt;the &quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Levolution&lt;/del&gt;&quot; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics ended up being lackluster in comparison. Alternatively, a higher player density in multiplayer games could make games like Conquest a bit more strategic &lt;/del&gt;with &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squad placements. Any capability to add more players &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screen/in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lobby is perfect for Battlefield , which thrives on simulating large-scale warf&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From a speculation standpoint, it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard to truly read between &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lines here&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&#039;s clear all &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this prototype gameplay &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shown at EA Play Live in service to getting fans excited by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential technology &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could go into the next Battlefield &lt;/del&gt;game, but &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there wasn&lt;/del&gt;&#039;t &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too much shown. Considering EA Play Live premiered &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;June, and a new &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is planned for 2021, this footage was &lt;/del&gt;likely &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;captured very early on in the game&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developm&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Back in the day, the conversation &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best first-person shooter often boiled down to two options: Call of Duty vs. &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It&#039;s the age old debate that&#039;s persisted since the seventh console generation. Unfortunately today&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many would state &lt;/del&gt;that&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s no longer &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest Call of Duty title sees plenty of success&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;latest &lt;/del&gt;Battlefield game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has ended its support with a dwindling playerbase&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Call of Duty prepares for another annual release despite some development trouble&lt;/del&gt;, Battlefield 6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eyes 2021 &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise&#039;s next en&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning of November&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA revealed that &lt;/del&gt;Battlefield 6 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;would offer an unprecedented scale &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warfare , which became possible thanks to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;now-current generation of powerful consoles. The company’s CEO Andrew Wilson shared the exciting news &lt;/del&gt;that the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is receiving highly positive feedback during the current phase of internal testing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 is heavily rumored to return to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern era while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned scale will reportedly result in supporting up &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;128 players in a single multiplayer ma&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, &lt;/del&gt;taking that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prototype &lt;/del&gt;gameplay &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at face value, it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;clear &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA is inferring these new improvements in player density/fidelity and destruction refinements will be Battlefield &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key factors of success for next&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gen . That&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s certainly not a bad thing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as having large-scale battlefields that evoke a simulation of war &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly what Battlefield has done best in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past. The only major problem is &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefield 6 will need to make sure that these new additions are &lt;/del&gt;not &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;just window dressing. These systemic improvements/refinements have to be done with purpose, not just for the sake of being technically impressive without any semblance of gameplay importa&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this is just &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interpretation &lt;/del&gt;of the next-gen &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prototypes shown in &lt;/del&gt;EA &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play Live earlier this year&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA &lt;/del&gt;and DICE &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have confirmed that a new Battlefield game (presumably Battlefield 6 ) is headed &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS5 &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox Series X/S, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;currently has a 2021 release window planned&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Occasionally rumors have come out about the next &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, some of which have been proven false &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others have no evidence &lt;/del&gt;or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;backing. Overall, it&#039;ll be interesting to see what&#039;s truly &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;store &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the once revered shooter franch&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;That being said, returning the &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/del&gt;to a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern setting doesn&#039;t come without its challenges&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Specifically because &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other franchises mentioned above&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not only would over-saturation &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;modern shooters be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem&lt;/del&gt;, but the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty franchise has encroached closer to what used to make Battlefield distinctly different from it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With game modes like Ground War &lt;/del&gt;and the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Warzone battle royale&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: Modern Warfare has also tackled big team battle modes &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fans&#039; praise&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ground War in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of ways emulates Battlefield &lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Conquest mode &lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has been pretty widely enjoyed by fans as w&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/del&gt;all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great success &lt;/del&gt;that Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1 brought to &lt;/del&gt;EA&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s flagship shooter&lt;/del&gt;, Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 failed to capitalize on that momentum. As &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Call of Duty &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Black Ops 4 still performed considerably well and now Modern Warfare and Warzone are even better. To many &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debate has been put &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold, but Battlefield has made a resurgence from a poor title before. Both series are poised for their next entries over &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;course of this next year of releases, meaning this debate could come b&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It’s undeniable that &lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 was &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most disappointing entry in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;many players&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both EA and DICE have a lot of work &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;do with **&lt;/del&gt;Battlefield &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 ** if they want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;make up for all of its predecessor’s shortcomings. Hopefully&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both companies have learned from the failure of Battlefield 5 &lt;/del&gt;and are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revive hope and excitement for the series when they finally reveal &lt;/del&gt;more &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information on &lt;/del&gt;the game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next y&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the same &quot;Prepared Remarks&quot; section of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA earnings report that announced &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;delay &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Apex Legends on Mobile &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EA CEO Andrew Wilson shared news regarding the next Battlefield release. Wilson said that DICE &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard at work creating &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;next Battlefield game with never-before-seen scale&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; Wilson went on &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;say that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;power &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new consoles allows &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DICE team to &lt;/ins&gt;&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;deliver on a true next-gen vision for the franchise,&lt;/ins&gt;&quot; with &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;play testing underway internally&quot; and &quot;positive feedback &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&quot; so &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Consider 2017&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefront 2 , a Star Wars property that borrows many of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same gameplay elements from Battlefield &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There was an undeniably dedicated amount of work put into the singleplayer story &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Battlefront 2 , and yet it &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lesser portions of &lt;/ins&gt;that game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. The Star Wars franchise is (more or less) known for engaging storytelling&lt;/ins&gt;, but &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a main IP like Star Wars &#039; Battlefront to have a story mode that&#039;s largely ignored or glossed over, it shows that EA&#039;s shooter gameplay carries itself over an engrossing storyline. Battlefield doesn&lt;/ins&gt;&#039;t &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even have an established ethos or universe to draw from like Star Wars , so another story campaign &lt;/ins&gt;in Battlefield likely &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;won&#039;t do well unless it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revolution&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Internal playtesting &lt;/ins&gt;for Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 is already underway, says Wilson&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feedback on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game has been positive so far&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;With &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game set to launch sometime late next year&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company plans to show off more about its next &lt;/ins&gt;Battlefield game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the coming spring&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;According to EA&lt;/ins&gt;, Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be one of six new next-generation games, which also include a new Need &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Speed game, that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company plans to launch during the 2022 fiscal year, which runs from April 2021 to March 2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;end&lt;/ins&gt;, Battlefield 6 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will likely tackle whatever conflict it deems is most interesting from a gameplay perspective. Any kind &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;war or conflict in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;past &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;involved mass destruction or great turmoil will serve as a solid foundation for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next &lt;/ins&gt;game. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vietnam and modern combat are &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most plausible choices, but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;franchise has been known &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surprise fans bef&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Only problem with &lt;/ins&gt;taking &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the adventurous route with [https://Battlefield2042Pedia.com/ battlefield 2042 news|https://battlefield2042pedia.com/] is that the game could potentially dip into risky territory. Conflicts &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply are lesser known, not as long-lasting, or even uninteresting from a &lt;/ins&gt;gameplay &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perspective could make developing these games that much less feasible. It&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;very unlikely Battlefield 6 would select anything &lt;/ins&gt;that&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pre&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20th century that isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t WW2 or the Vietnam War&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but there &lt;/ins&gt;is the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tiniest chance &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a spin-off title or mainline entry could explore a conflict &lt;/ins&gt;not &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;often seen in ga&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During EA Play&#039;s 2020 Live showcase&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there was &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interesting tidbit shared at the end &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show from chief studios officer Laura Miele. Towards the end of the showcase, EA showed off some very early &lt;/ins&gt;next-gen &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development footage from &lt;/ins&gt;EA&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s first-party development studios like BioWare, Criterion, and DICE&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Our studios are taking their crazy, ambitious ideas &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making them real,&quot; stated Miele. &quot;Every console generation &lt;/ins&gt;DICE &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sets the bar &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excellence in audio &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;visual presentation. We are creating epic battles at a scale &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fidelity unlike anything you&#039;ve experienced before&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; This is almost certainly in reference to &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 &lt;/ins&gt;, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whatever Battlefield title is currently &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the works &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fans were recently fooled by &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;6 teasers that turned out &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hoax &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A series &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cryptic videos were posted online that seemed to hint at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next entry in the series&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but after several days &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teasing, it was revealed that the videos were entirely fan-made&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players were desperate for an official announcement regarding the next Battlefield game and took the bait from the fan, so this official bit &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news on a Holiday 2021 launch window should help the tricked fans c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There&#039;s &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few options for which setting Battlefield could go next&lt;/ins&gt;, but the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most likely setting is a modern day conflict&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A few leaks &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumors on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internet have come out regarding Battlefield 6 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which seem to agree the shooter is returning &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a contemporary time period&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;series that&#039;s done both historical time periods as well as modern war settings, there&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;definitely positive and negative points for a modern setting if true. Battlefield needs a fresh start&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even though the series started with WWII, a modern setting may be the perfect rest&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;From a speculation standpoint, it&#039;s hard to truly read between the lines here. It&#039;s clear &lt;/ins&gt;all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of this prototype gameplay was shown at EA Play Live in service to getting fans excited by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;potential technology &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;could go into the next &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game, but there wasn&#039;t too much shown. Considering &lt;/ins&gt;EA &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Play Live premiered in June&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and a new &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is planned &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2021&lt;/ins&gt;, this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;footage was likely captured very early &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s developm&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; DICE is creating our next &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game with never-before-seen scale. The technical advancements of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new consoles are allowing &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team to deliver on a true next-gen vision &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the franchise. We have hands-on play testing underway internally&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the team’s been getting very positive feedback on the game as we’ve begun &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;engage our community. The next &lt;/ins&gt;Battlefield &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is set &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;launch in holiday 2021&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;excited &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;share a lot &lt;/ins&gt;more &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/ins&gt;the game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the sprin&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LonnyFitzgerald</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=60046&amp;oldid=prev</id>
		<title>GonzaloHurd: Die Seite wurde neu angelegt: „&lt;br&gt;Battlefield has had an issue in the past with destruction not having any recognizable impact on gameplay. Previous titles like [https://Battlefield2042pedia.com/ battlefield 2042 best builds|https://battlefield2042pedia.Com/]: Bad Company 2 used to integrate the capability of destruction into its level design, which is partially what made Bad Company 2 one of the best games in the whole series. Games like Battlefield 3 onward tried to replicate the im…“</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Battlefield_6_New_Game_Crazy_Ideas&amp;diff=60046&amp;oldid=prev"/>
		<updated>2026-04-11T07:02:59Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Battlefield has had an issue in the past with destruction not having any recognizable impact on gameplay. Previous titles like [https://Battlefield2042pedia.com/ battlefield 2042 best builds|https://battlefield2042pedia.Com/]: Bad Company 2 used to integrate the capability of destruction into its level design, which is partially what made Bad Company 2 one of the best games in the whole series. Games like Battlefield 3 onward tried to replicate the im…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Battlefield has had an issue in the past with destruction not having any recognizable impact on gameplay. Previous titles like [https://Battlefield2042pedia.com/ battlefield 2042 best builds|https://battlefield2042pedia.Com/]: Bad Company 2 used to integrate the capability of destruction into its level design, which is partially what made Bad Company 2 one of the best games in the whole series. Games like Battlefield 3 onward tried to replicate the importance of destruction in different ways, but the &amp;quot;Levolution&amp;quot; mechanics ended up being lackluster in comparison. Alternatively, a higher player density in multiplayer games could make games like Conquest a bit more strategic with squad placements. Any capability to add more players on screen/in the lobby is perfect for Battlefield , which thrives on simulating large-scale warf&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;From a speculation standpoint, it&amp;#039;s hard to truly read between the lines here. It&amp;#039;s clear all of this prototype gameplay was shown at EA Play Live in service to getting fans excited by the potential technology that could go into the next Battlefield game, but there wasn&amp;#039;t too much shown. Considering EA Play Live premiered in June, and a new Battlefield game is planned for 2021, this footage was likely captured very early on in the game&amp;#039;s developm&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Back in the day, the conversation for best first-person shooter often boiled down to two options: Call of Duty vs. Battlefield . It&amp;#039;s the age old debate that&amp;#039;s persisted since the seventh console generation. Unfortunately today, many would state that&amp;#039;s no longer the debate. As the latest Call of Duty title sees plenty of success, the latest Battlefield game has ended its support with a dwindling playerbase. As Call of Duty prepares for another annual release despite some development trouble, Battlefield 6 eyes 2021 for the franchise&amp;#039;s next en&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the beginning of November, EA revealed that Battlefield 6 would offer an unprecedented scale of warfare , which became possible thanks to the now-current generation of powerful consoles. The company’s CEO Andrew Wilson shared the exciting news that the game is receiving highly positive feedback during the current phase of internal testing. Battlefield 6 is heavily rumored to return to the modern era while the aforementioned scale will reportedly result in supporting up to 128 players in a single multiplayer ma&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, taking that prototype gameplay at face value, it&amp;#039;s clear that EA is inferring these new improvements in player density/fidelity and destruction refinements will be Battlefield &amp;#039;s key factors of success for next-gen . That&amp;#039;s certainly not a bad thing, as having large-scale battlefields that evoke a simulation of war is exactly what Battlefield has done best in the past. The only major problem is that Battlefield 6 will need to make sure that these new additions are not just window dressing. These systemic improvements/refinements have to be done with purpose, not just for the sake of being technically impressive without any semblance of gameplay importa&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, this is just an interpretation of the next-gen prototypes shown in EA Play Live earlier this year. EA and DICE have confirmed that a new Battlefield game (presumably Battlefield 6 ) is headed for PS5 and Xbox Series X/S, and currently has a 2021 release window planned. Occasionally rumors have come out about the next Battlefield game, some of which have been proven false , others have no evidence or backing. Overall, it&amp;#039;ll be interesting to see what&amp;#039;s truly in store for the once revered shooter franch&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;That being said, returning the Battlefield series to a modern setting doesn&amp;#039;t come without its challenges. Specifically because of the other franchises mentioned above, Call of Duty . Not only would over-saturation of modern shooters be a problem, but the Call of Duty franchise has encroached closer to what used to make Battlefield distinctly different from it. With game modes like Ground War and the Warzone battle royale, Call of Duty: Modern Warfare has also tackled big team battle modes to fans&amp;#039; praise. Ground War in a lot of ways emulates Battlefield &amp;#039;s Conquest mode , and has been pretty widely enjoyed by fans as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For all the great success that Battlefield 1 brought to EA&amp;#039;s flagship shooter, Battlefield 5 failed to capitalize on that momentum. As for Call of Duty , Black Ops 4 still performed considerably well and now Modern Warfare and Warzone are even better. To many this debate has been put on hold, but Battlefield has made a resurgence from a poor title before. Both series are poised for their next entries over the course of this next year of releases, meaning this debate could come b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It’s undeniable that Battlefield 5 was the most disappointing entry in the series for many players, and both EA and DICE have a lot of work to do with **Battlefield 6 ** if they want to make up for all of its predecessor’s shortcomings. Hopefully, both companies have learned from the failure of Battlefield 5 and are able to revive hope and excitement for the series when they finally reveal more information on the game next y&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>GonzaloHurd</name></author>
	</entry>
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