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	<title>Once Human: Seasons Goals Guide - Versionsgeschichte</title>
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	<updated>2026-04-28T14:37:35Z</updated>
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		<title>LorraineLawry88 am 19. April 2026 um 14:45 Uhr</title>
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		<updated>2026-04-19T14:45:18Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 19. April 2026, 16:45 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chefosaurus Rex is a non-combat Deviant that helps around the player&#039;s house in Once Human &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They&#039;re giant&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stuffed, fire-belching dinosaur plushies that breathe a bit more life into &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;homes &lt;/del&gt;of players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by cooking food and running around while they aren&#039;t doing anything&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get Special Parts &lt;/del&gt;in [https://Oncehumanverse.com/ Once Human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survival guide|https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//oncehumanverse&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com/] Human Way &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Winter&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;raid level 30+ areas &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best place &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get Special Parts &lt;/del&gt;is the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ember Strand on the western end &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the map &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which mainly contains level 40+ enemies&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll often find junk here that can be scrapped for both Special &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Automatic Parts. You can also try raiding Securement Silo Psi and 08 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are levels 30 and 40 respectively&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You get Special Part &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same way you get Refined Parts — by dismantling junk&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only difference here &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that Special Parts can only be obtained from items that drop &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level areas&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Specifically&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can start getting these items &lt;/del&gt;once you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start exploring Chalk Peak (Lvl&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;32+) &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll want &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;electronics &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appliances&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which you&#039;ll find plenty of &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;residential areas&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rec rooms, kitchens&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even Securement Silos&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Holt Town and Furnace Lair &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chalk Peak are great places to start&lt;/del&gt;.&amp;lt;br&amp;gt;To get &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Refined Parts in Once Human&#039;s Way of Winter scenario &lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loot level 20-30 areas&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The southern Vena Fjord &lt;/del&gt;region &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is a great place to start — follow &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;road along &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snowy mountain and raid every camp and town you see&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt;A Miracle Chase cannot be initiated in this location unless you head to the quest marker during nighttime. You can see the current time of day at the top right of your screen , above the mini-map. The quest asks that you head to this location when the moon rises. The moon is in the sky by 8:00pm in the game.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;If you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Terms of Service&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’ll find that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;policy says the developers &lt;/del&gt;may &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect &quot;first and last name&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;prefix&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;email address&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;telephone number&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(instant) messaging account&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;postal address, date of birth, age, gender, country/region, and government-issued ID, such as passport information&quot;. The privacy policy also says &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NetEase &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect location information from your IP address &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wi-Fi connection&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a lot of information to take from play&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using a Whisper can be a bit confusing &lt;/del&gt;in Once Human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Unlike &lt;/del&gt;other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your inventory that can be clicked to activate or consume, Whispers have no interactive prompt. You have to drag Whispers to your hotbar from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inventory screen. Then get back into the game and press the respective hotkey to get a pop&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;up screen where you can start typing a little note&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike other resources&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can&#039;t get Refined &lt;/del&gt;Parts as &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;loose loot&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead of picking them up&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to make your own &lt;/del&gt;by disassembling &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the random &lt;/del&gt;junk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you find while exploring&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Specifically&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather &lt;/del&gt;junk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that spawns around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iron River region and beyond if &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want to get Refined &lt;/del&gt;Parts . &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are some items you&#039;ll want to look out for when raiding POIs:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional side quests are scattered around the world and are visible by blue markers on the map. Divine Property is the side quest that initiates A Miracle Chase . Divine Property leads you to an NPC who can be found on the outskirts of the Mola Island Visitor Centre. He will tell you rumors of a god-given miracle at a nearby beach, starting a new quest&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Refined and Special Part are key components for crafting higher-tier equipment and vehicle parts. Before you go crafting items, you&#039;ll want to stock up on Energy Links in Once Human , as many high-tier recipes require thousands of them as part of crafting costs.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Enter the void and defeat all enemies in it. A portal will soon open, and you&#039;ll find yourself in a child&#039;s room. There&#039;s a chance that either a Chefosaurus or a Pyro Dino (an offensive variant of the Chefosaurus) will appear here. There&#039;s also a chance that nothing will appear at all. If a deviant does appear, simply interact with it and hope that it gets captured.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The exact duration of each scenario can vary. Currently, Seasons last six weeks. The developers are exploring the possibility of introducing scenarios with different lengths and even permanent ones for players to enjoy at their own pace.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once it&#039;s night, start traveling there by vehicle or by teleporting to the nearest Teleportation Tower. At the beach, you will notice that walking towards the quest marker makes you walk through a force field. This makes the quest area PVE , so that no one can try and kill you while you are completing it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A post on the game’s Steam page also says that the developers will &quot;only use personal data if we have a legitimate legal basis&quot; and &quot;will only use your data lawfully and reasonably and in accordance with local legal compliance requiremen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another way to get a Chefosaurus is to clear Securement Silo Phi, a dungeon found northwest of Greywater Camp in the Iron River region. This Securement Silo is very easy to do solo, but to get to where the Chefosaurus is, you need to go to a secret area. The enemies here aren&#039;t all that hard to beat, but do bring the best weapons you can get in Once Human just to be safe&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exact duration of each scenario can vary&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons last six weeks. The developers are exploring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibility &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introducing scenarios with different lengths and even permanent ones for &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to enjoy at their own pace&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately, at this moment, it cannot be specified which particular items will drop Standard Parts , so you will need to disassemble every possible piece you encounter. &lt;/ins&gt;To &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase your odds further, you can also focus on disassembling items found &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher-level areas.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The option to craft Whispers automatically comes with the Supplies Workbench. There are no other crafting requirements or recipes. Each Whisper item costs 5x Wood ,  &lt;/ins&gt;[https://Oncehumanverse.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oncehumanverse.com] which should not be a problem with the amount of trees available in &lt;/ins&gt;Once Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When players start the game, they are offered the option of joining one of two servers&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Manibus or Evolution’s Call &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, this option could confuse players who are unaware &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the differences between these two servers and how they affect their gameplay experience.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In a game where players are expected to grind a lot&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get out of that tunnel vision when you start mysterious quests&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This article will detail where to find the quest location and how &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complete it. A Miracle Chase &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a short questline that rewards you with upgrade materials. Let&#039;s dive in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once Human breaks &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mold &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional progression with its seasonal structure. Unlike many MMOs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human offers a cyclical experience through Seasonal Scenarios&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These scenarios, lasting roughly six weeks, introduce entirely new narratives, mechanics, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;objectives&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fundamentally changing the way you approach the game&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Season Goals are often tied to the story or theme of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scenario&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finding them &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy – just access the &lt;/ins&gt;in-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game menu with the Esc key and look for the section dedicated to Seasons . There at the top bar, you&#039;ll see a list of the current goals , along with their descriptions, and the rewards you&#039;ll get for completing them&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Although you may theoretically change servers&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must create a new character for that. Because Once Human has yet to include the ability to play many characters at &lt;/ins&gt;once&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, establishing a new character requires &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to erase the prior one. However, the developers have acknowledged the issue, stating that a way to play numerous characters on the same account will be available shortly&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;PvE servers might be the best option for players who prefer to take it easy &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grow at their own speed , as there are no other people to compete with&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s also recommended to select PvE servers if you are new &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the survival genre and have little experience with them. These might be the best servers &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adapting to the gameplay materials &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developing a successful advancement strategy.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Once Human&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons are an experience &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game. Each Season features a distinct theme with new objectives&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storylines&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These scenarios can take place &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;various locations across the map, including previously unexplored zones&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;To get &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the weapon crate&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to head &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the bottom part of the ship&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To do this, you can enter the lower &lt;/ins&gt;region &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after claiming the Mystical Crate, where you&#039;ll find the stairs leading further down into the water . You can find &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crate in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;northwest room in this area&lt;/ins&gt;.&amp;lt;br&amp;gt;A Miracle Chase cannot be initiated in this location unless you head to the quest marker during nighttime. You can see the current time of day at the top right of your screen , above the mini-map. The quest asks that you head to this location when the moon rises. The moon is in the sky by 8:00pm in the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;like relaxing and exploring the open world while focusing on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s narrative&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Manibus servers &lt;/ins&gt;may &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be ideal. You won&#039;t have to worry about enemy raids&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so you can focus on expanding your base&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;acquiring new items&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and progressing through the game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once it&#039;s night&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start traveling there by vehicle or by teleporting to the nearest Teleportation Tower. At the beach&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will notice that walking towards the quest marker makes you walk through a force field. This makes the quest area PVE &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no one &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill you while you are completing it&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Chances are you have already come across several blue helix-shaped flowers in the wild that contain personalized messages from other players. They are called Whispers &lt;/ins&gt;in Once Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a fairly charming and popular social element that encourages players to interact with each &lt;/ins&gt;other in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eerie post&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;apocalyptic open world&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In Once Human &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Standard &lt;/ins&gt;Parts &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;serve &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a crucial resource that will help you craft higher-tier weapons and gear &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can acquire this resource directly &lt;/ins&gt;by disassembling junk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items using a Disassembly Bench &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nevertheless&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it is important &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;note that not every junk item drops Standard Parts . For instance, the &lt;/ins&gt;junk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;materials you find in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting areas will only give &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rusted &lt;/ins&gt;Parts .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Optional side quests are scattered around the world and are visible by blue markers on the map. Divine Property is the side quest that initiates A Miracle Chase . Divine Property leads you to an NPC who can be found on the outskirts of the Mola Island Visitor Centre. He will tell you rumors of a god-given miracle at a nearby beach, starting a new quest.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>LorraineLawry88</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=70146&amp;oldid=prev</id>
		<title>JohnTowner6087 am 19. April 2026 um 09:42 Uhr</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=70146&amp;oldid=prev"/>
		<updated>2026-04-19T09:42:55Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 19. April 2026, 11:42 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whispers have to be crafted from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Supplies Workbench &lt;/del&gt;. They &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cannot be purchased&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relief considering how even basic features such as changing names &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;appearances cost money &lt;/del&gt;in [https://Oncehumanverse.com/ Once Human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC&lt;/del&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Https&lt;/del&gt;://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oncehumanverse&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com&lt;/del&gt;/] Human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Whispers can also be crafted early in the game&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can start dropping notes as soon as you complete the tutorial&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nothing special about Once Human’s privacy policies&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doesn’t mean players don’t have a right to &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upset about it: in general&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;companies taking your information and not having full transparency &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accountability as to how that data is used is a bad thing&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But this isn’t a NetEase problem, it’s indicative of the wider ethical issues around what it means to be a person who, unless you live entirely off the grid, has to use the internet to do thi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Season Goals are often tied to &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story or theme of the scenario&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finding them &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy – just access the &lt;/del&gt;in-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game menu with the Esc key &lt;/del&gt;and look for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the section dedicated to Seasons . There at the top bar&lt;/del&gt;, you&#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;see a list &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the current goals &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;along with their descriptions&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the rewards you&#039;ll get for completing them&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Chances are you have already come across several blue helix-shaped flowers in the wild that contain personalized messages from other players. They are called Whispers &lt;/del&gt;in Once Human , a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fairly charming and popular social element that encourages players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interact with each other in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eerie post-apocalyptic open world&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attachments like sights, suppressors, grips, and flashlights can either &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchased or found via exploration&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vendors in each &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regional safe zones (Deadsville, Meyer&#039;s Market, etc) sell different kinds &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accessories&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;NPC Severin VII (the Morphic Shop vendor) will always have the same stock wherever you find him&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;If &lt;/del&gt;you&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ve reached far enough in the game &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore Harborside, you&#039;ll likely enter &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area from &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;northern part since it directly connects to the main road&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, if you want to get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mystical Chest &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it, you&#039;ll have to reach &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;water to the south , which contains a ship parked at the dock&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By hovering your mouse over any &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accessories on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right-hand side &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the screen&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll be able to see their stats as well as very vague descriptions of their locations. Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these descriptions aren&#039;t very helpful. Here are approximate map coordinates of some of the accessories we&#039;ve found so far:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Head into the pause menu by pressing Escape&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then select Settings. Scroll down all the way in the Mouse&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Display tab &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;turn off the Display Whispers option. When disabled&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whisper items will no longer be shown in the game&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You &lt;/del&gt;can&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, however, still search for &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notes &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those left by other players through the Whisper screen&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;ve played &lt;/del&gt;Once Human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a little while&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ve likely already stumbled upon one of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;small settlements with its own exploration quest&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These are &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bread &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;butter for &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game as not only will &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spend most of your time in it, but also rack up &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton of EXP while doing so&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ideally&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should focus on exploring areas between levels 10 to 20 &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;maximum chance of finding &lt;/del&gt;junk &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;items that drop Standard Parts &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Additionally&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can also explore &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Broken Delta and &lt;/del&gt;Iron River &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;areas , which offer higher amounts of Standard &lt;/del&gt;Parts.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To get &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon crate, &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have to head &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bottom part &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To do this, &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can enter the lower region after claiming the Mystical Crate&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where you&#039;ll find the stairs leading further down into the water . You can find the crate in the northwest room in this area&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first thing to do is fast&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;travel back to your base &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interact with the Supplies Workbench&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It should already be built as part of the starting objectives &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;expand your territory &lt;/del&gt;in Once Human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If not&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock Essential Tools from the Crafting Memetic upgrade tree and build a Supplies Workbench&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you look at this ship&lt;/del&gt;, you&#039;ll &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;already notice some corruption coming out &lt;/del&gt;of it&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. All you have to do is enter the upper room in this vessel &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll easily be able to claim the Mystical Crate in &lt;/del&gt;it .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whispers work similarly to the Tarnished&#039;s Wizened Fingers in Elden Ring &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing players to leave messages on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;others to read. They can contain anything from a simple hello to welcome new &lt;/del&gt;players&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, a warning about a trap or a roaming boss up ahead, a helpful tip &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solve a puzzle , or just plain ramblings&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human can be pretty taxing on old hardware&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Its PC system specifications state &lt;/del&gt;that you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need an Nvidia GeForce RTX 3060 or better graphics card to maintain 60 frames per second&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While recommended by &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using an Nvidia GeForce 1060 or even GeForce 1080 for &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter will result in frame drops &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stuttering when there &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;too many things to render &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screen. Since players are spamming Whispers &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every location&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be cumbersome for your budget gaming PC to render them all. This can be frustrating when reaching &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base or settlement where dozens &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whispers hinder you from smoothly doing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most basic tasks&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an easy fix &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The Chefosaurus Rex is a non-combat Deviant that helps around &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player&#039;s house in Once Human &lt;/ins&gt;. They&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;re giant, stuffed&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire-belching dinosaur plushies that breathe &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit more life into the homes of players by cooking food &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;running around while they aren&#039;t doing anything.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To get Special Parts &lt;/ins&gt;in [https://Oncehumanverse.com/ Once Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;survival guide&lt;/ins&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;https&lt;/ins&gt;://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oncehumanverse&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Com&lt;/ins&gt;/] Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Way of Winter&lt;/ins&gt;, you&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;ll need to raid level 30+ areas &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best place to get Special Parts &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Ember Strand on the western end of the map &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which mainly contains level 40+ enemies. You&#039;ll often find junk here &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scrapped for both Special and Automatic Parts. You can also try raiding Securement Silo Psi and 08 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which are levels 30 &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;40 respectively&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You get Special Part &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same way you get Refined Parts — by dismantling junk&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The only difference here &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that Special Parts can only be obtained from items that drop &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;level areas. Specifically, you can start getting these items once you start exploring Chalk Peak (Lvl. 32+) &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond. You&#039;ll want to &lt;/ins&gt;look for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;electronics and appliances&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;you&#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find plenty &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in residential areas, rec rooms&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kitchens&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even Securement Silos. Holt Town and Furnace Lair in Chalk Peak are great places to start&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To get Refined Parts &lt;/ins&gt;in Once Human&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s Way of Winter scenario &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you need to loot level 20-30 areas. The southern Vena Fjord region is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great place &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start — follow the road along &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;snowy mountain and raid every camp and town you see&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Miracle Chase cannot &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initiated in this location unless you head to the quest marker during nighttime&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can see the current time &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;day at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top right &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your screen &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;above &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mini-map&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The quest asks that &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;head &lt;/ins&gt;to this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;location when &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;moon rises&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The moon is in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sky by 8:00pm &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;If you read through the Terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Service, you’ll find that &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;policy says &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers may collect &quot;first and last name, title, prefix, email address, telephone number, (instant) messaging account, postal address, date &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;birth&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;age&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gender&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;country&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;government-issued ID&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as passport information&quot;&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The privacy policy also says that NetEase &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect location information from &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IP address &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wi-Fi connection&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is a lot of information to take from play&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Using a Whisper can be a bit confusing in &lt;/ins&gt;Once Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Unlike other items in your inventory that can be clicked to activate or consume&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whispers have no interactive prompt. You have to drag Whispers to your hotbar from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inventory screen&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then get back into &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;press &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respective hotkey to get a pop-up screen where &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can start typing &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;little note&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike other resources&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can&#039;t get Refined Parts as loose loot. Instead of picking them up&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to make your own by disassembling &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random &lt;/ins&gt;junk &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you find while exploring&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Specifically&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to gather junk that spawns around &lt;/ins&gt;the Iron River &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;region and beyond if you want to get Refined &lt;/ins&gt;Parts . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are some items you&#039;ll want to look out for when raiding POIs:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Optional side quests are scattered around the world and are visible by blue markers on the map. Divine Property is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;side quest that initiates A Miracle Chase . Divine Property leads &lt;/ins&gt;you to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an NPC who can be found on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;outskirts &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mola Island Visitor Centre&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He will tell &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumors of a god-given miracle at a nearby beach&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;starting a new quest&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Refined and Special Part are key components for crafting higher&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tier equipment &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vehicle parts&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before you go crafting items, you&#039;ll want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;stock up on Energy Links &lt;/ins&gt;in Once Human , &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as many high-tier recipes require thousands of them as part of crafting costs&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Enter the void and defeat all enemies in it. A portal will soon open&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;you&#039;ll &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find yourself in a child&#039;s room. There&#039;s a chance that either a Chefosaurus or a Pyro Dino (an offensive variant &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Chefosaurus) will appear here. There&#039;s also a chance that nothing will appear at all. If a deviant does appear, simply interact with &lt;/ins&gt;it and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hope that &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gets captured&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The exact duration of each scenario can vary. Currently&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons last six weeks. The developers are exploring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibility of introducing scenarios with different lengths and even permanent ones &lt;/ins&gt;for players to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy at their own pace&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Once &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&#039;s night, start traveling there by vehicle or by teleporting to the nearest Teleportation Tower&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the beach, you will notice &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walking towards the quest marker makes &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walk through a force field&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This makes &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest area PVE &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no one can try &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kill you while you &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;completing it.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A post &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game’s Steam page also says that the developers will &quot;only use personal data if we have a legitimate legal basis&quot; and &quot;will only use your data lawfully and reasonably and &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accordance with local legal compliance requiremen&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Another way to get a Chefosaurus is to clear Securement Silo Phi&lt;/ins&gt;, a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dungeon found northwest &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Greywater Camp in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iron River region&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This Securement Silo is very easy to do solo&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but to get to where the Chefosaurus &lt;/ins&gt;is&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, you need to go to a secret area. The enemies here aren&#039;t all that hard &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beat, but do bring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best weapons you can get in Once Human just to be safe&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>JohnTowner6087</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=69979&amp;oldid=prev</id>
		<title>WillisCantara am 19. April 2026 um 07:08 Uhr</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=69979&amp;oldid=prev"/>
		<updated>2026-04-19T07:08:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 19. April 2026, 09:08 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The option &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;craft Whispers automatically comes with &lt;/del&gt;the Supplies Workbench. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are no other crafting requirements or recipes. Each Whisper item costs 5x Wood &lt;/del&gt;, which &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;should not be &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem with the amount of trees available &lt;/del&gt;in Once Human .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whispers can be written with &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of detail. In addition &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the title &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;150-word body text, you can select pre-defined category tags &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upload screenshots taken by your camera&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since any screenshot can &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attached from your album&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not just the one taken at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can manually copy all sorts of images &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;local folder and upload them with Whispers. All screenshots taken by the camera are saved in the following folder: steam\steamapps\common\once human\documents\res\&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You should look for a statue once you walk through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;forcefield at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beach&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beside &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trees more east of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beach, rather than in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle where there are no trees. The statue then tells you &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pray&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You must use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emote &lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plead&#039; in front &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statue to reveal &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;chest behind it in physical form&lt;/del&gt;.&amp;lt;br&amp;gt;Chances are you have already come across several blue helix-shaped flowers in the wild that contain personalized messages from other players. They are called Whispers in Once Human , a fairly charming and popular social element that encourages players to interact with each other in the eerie post-apocalyptic open world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a game where players are expected to grind a lot&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard to get out &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that tunnel vision when you start mysterious quests. This article &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;detail where to find &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest location and how to complete it. A Miracle Chase is a short questline that rewards &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;with upgrade materials. Let&#039;s dive in&lt;/del&gt;.&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Alternatively, players can also change their weight by respeccing their fitness level when changing their appearance at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Floor Mirror . Doing so will cost Chrysalis Tokens, but can save players a lot of time and effort.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I’m a little surprised there’s been so much backlash &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human’s ToS&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because almost everything on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internet has some weird, shady stuff hidden in that document that nobody ever reads. As pointed out by PCGamesN , you’ll find similar clauses in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;privacy policies of Blizzard’s Diablo 4, Overwatch 2,  [https://Oncehumanverse&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ try here] and World of Warcraft&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and ZeniMax Media’s policy as w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whispers work similarly &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tarnished&#039;s Wizened Fingers &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Elden Ring &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing players &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave messages on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground for others &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read. They can contain anything from a simple hello to welcome new players&lt;/del&gt;, a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;warning about a trap or a roaming boss up ahead, a helpful tip to solve a puzzle , or just plain ramblings&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human breaks the mold &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional progression with its seasonal structure. Unlike many MMOs, Once Human offers a cyclical experience through Seasonal Scenarios. These scenarios, lasting roughly six weeks, introduce entirely new narratives, mechanics, and objectives, fundamentally changing &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;way you approach &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;In Once Human, Seasons are an experience in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Each Season features a distinct theme with new objectives&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics, and storylines&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These scenarios can take place in various locations across the map&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including previously unexplored zones&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pro tip: if this revelation has made you want to be more informed about how companies &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collecting and using your data, I’ve been using &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Terms of Service Didn’t Read browser extension for years now. If you’re going to give everybody access to your data, you might as well be informed about what exactly you’re consenting&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Head into the pause menu by pressing Escape, and then select Settings. Scroll down all the way in the Mouse/Display tab and turn off the Display Whispers option. When disabled, Whisper items will no longer be shown in the game. You can, however, still search for your notes and those left by other players through the Whisper screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;At &lt;/del&gt;the time &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of writing&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human’s 23,539 Steam reviews are negative&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players are highlighting a number of issues&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;including seasonal wipes &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;poor optimisation , lack &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;difficulty in non-PVP servers&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not being able to join servers &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are also a lot of reviews saying that Once Human’s Terms of Service are too invasi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The exact duration &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;each scenario &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vary. Currently&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons last six weeks&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The developers are exploring &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibility of introducing scenarios with different lengths and even permanent ones for players to enjoy at their own pace&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide explores &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;core aspects &lt;/del&gt;of Once Human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons, including what carries over between seasons, season length&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the types of goals players can expect to encounter&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grasping these elements will help &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;understand so that &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can better navigate Once Human&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s ever-evolving universe&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s dive &lt;/del&gt;in.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read through &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Terms of Service&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’ll find &lt;/del&gt;that the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;policy says the developers may collect &quot;first and last name&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title, prefix, email address, telephone number, (instant) messaging account, postal address, date of birth, age, gender, country/region, and government-issued ID, such as passport information&quot;. The privacy policy also says that NetEase &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collect location information from &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IP address and Wi-Fi connection&lt;/del&gt;. This &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;information &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take from play&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whispers have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be crafted from &lt;/ins&gt;the Supplies Workbench . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They cannot be purchased&lt;/ins&gt;, which &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;relief considering how even basic features such as changing names and appearances cost money &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Oncehumanverse.com/ &lt;/ins&gt;Once Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC|Https://Oncehumanverse&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/] Human . Whispers can also be crafted early in the game, so you can start dropping notes as soon as you complete the tutorial.&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There is nothing special about Once Human’s privacy policies, but that doesn’t mean players don’t have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be upset about it: in general, companies taking your information &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not having full transparency &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accountability as to how that data is used is a bad thing&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But this isn’t a NetEase problem, it’s indicative of the wider ethical issues around what it means to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a person who&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unless you live entirely off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grid&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internet to do thi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Season Goals are often tied to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;story or theme of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scenario&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Finding them &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easy – just access &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in-game menu with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Esc key and look for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;section dedicated &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;top bar, you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll see a list &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;current goals , along with their descriptions, and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rewards you&#039;ll get for completing them&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;Chances are you have already come across several blue helix-shaped flowers in the wild that contain personalized messages from other players. They are called Whispers in Once Human , a fairly charming and popular social element that encourages players to interact with each other in the eerie post-apocalyptic open world.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Attachments like sights, suppressors, grips, and flashlights can either be purchased or found via exploration. Vendors in each of the regional safe zones (Deadsville&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Meyer&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Market, etc) sell different kinds &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accessories, but the NPC Severin VII (the Morphic Shop vendor) &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;always have &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same stock wherever &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find him&lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;ve reached far enough in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;explore Harborside&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll likely enter this area from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;northern part since it directly connects to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;main road&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;if you want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;get &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mystical Chest &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll have &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reach &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;water &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the south &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which contains &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ship parked at the dock&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By hovering your mouse over any &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accessories on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right-hand side of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screen&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll be able to see their stats as well as very vague descriptions of their locations&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these descriptions aren&#039;t very helpful&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approximate map coordinates of some of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;accessories we&#039;ve found so far:&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Head into the pause menu by pressing Escape, and then select Settings. Scroll down all the way in the Mouse/Display tab and turn off the Display Whispers option. When disabled, Whisper items will no longer be shown in the game. You can, however, still search for your notes and those left by other players through the Whisper screen.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;ve played Once Human for a little while, you&#039;ve likely already stumbled upon one of the small settlements with its own exploration quest. These are the bread and butter for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game as not only will you spend most of your &lt;/ins&gt;time &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in it&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but also rack up &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ton &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;EXP while doing so&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Ideally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you should focus on exploring areas between levels 10 to 20 &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where you will have the maximum chance &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;finding junk items that drop Standard Parts . Additionally&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can also explore the Broken Delta &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iron River areas , which offer higher amounts of Standard Parts&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To get the weapon crate, you have to head to the bottom part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the ship. To do this, you &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enter the lower region after claiming the Mystical Crate&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where you&#039;ll find the stairs leading further down into the water &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can find the crate in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;northwest room in this area&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first thing to do is fast-travel back to your base and interact with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Supplies Workbench. It should already be built as part &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the starting objectives to expand your territory in &lt;/ins&gt;Once Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. If not&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unlock Essential Tools from the Crafting Memetic upgrade tree &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;build a Supplies Workbench&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;look at this ship, &lt;/ins&gt;you&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll already notice some corruption coming out of it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All you have to do is enter the upper room in this vessel and you&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll easily be able to claim the Mystical Crate &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;.&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;Whispers work similarly to the Tarnished&#039;s Wizened Fingers in Elden Ring , allowing players to leave messages on the ground for others to read. They can contain anything from a simple hello to welcome new players, a warning about a trap or a roaming boss up ahead, a helpful tip to solve a puzzle , or just plain ramblings.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human can be pretty taxing on old hardware. Its PC system specifications state that &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need an Nvidia GeForce RTX 3060 or better graphics card to maintain 60 frames per second. While recommended by &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;using an Nvidia GeForce 1060 or even GeForce 1080 for &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter will result in frame drops and stuttering when there are too many things to render on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;screen. Since players are spamming Whispers in every location&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be cumbersome for &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;budget gaming PC to render them all&lt;/ins&gt;. This &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can be frustrating when reaching &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;base or settlement where dozens &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whispers hinder you from smoothly doing the most basic tasks. Fortunately, there is an easy fix &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the problem.&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>WillisCantara</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=69742&amp;oldid=prev</id>
		<title>ClarissaGaylord am 18. April 2026 um 14:25 Uhr</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=69742&amp;oldid=prev"/>
		<updated>2026-04-18T14:25:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 18. April 2026, 16:25 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike &lt;/del&gt;other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;resources&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you &lt;/del&gt;can&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;t get Refined Parts as loose loot&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Instead of picking them up&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need to make &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own by disassembling &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;random junk you find while exploring. Specifically&lt;/del&gt;, you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gather junk that spawns around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Iron River region &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beyond if you want to get Refined Parts &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some items you&#039;ll want to look out for when raiding POIs&lt;/del&gt;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;majority &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human weapon accessories are locked &lt;/del&gt;behind &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riddles and puzzles that &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scattered everywhere &lt;/del&gt;across the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&#039;s multiple regions&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some &lt;/del&gt;are &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;indicated by clues &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interactable objects highlighted by a purple light. Others are significantly harder &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spot since they blend into the environment well. When exploring, keep an eye out for things that seem out of place, like cameras, floating balloons, mysterious paintings, or doorways &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle of an &lt;/del&gt;open &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;field&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first time &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;manage their weight is during the character creation process in Once Human. It is largely controlled by the player&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fitness level stat&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Though the player&#039;s overall weight may appear &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be a simple cosmetic choice on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;surface, adjusting the player&#039;s weight actually offers its own buffs &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;debuffs &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Below &lt;/del&gt;is a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;breakdown of how the player&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weight impacts their stats:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To use your new accessories&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;open your gear screen &lt;/del&gt;by &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pressing K&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Then&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right-click &lt;/del&gt;on the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weapon you want to modify. In the Weapon Customization screen&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;navigate to the Accessory tab to see all the accessory slots your weapon supports&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Not all accessories can be equipped on all weapons&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so make sure you have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right ones unlocked for your preferred gun. Equipping one will boost stats like Range, Accuracy, Stability&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and more&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making accessories a great way of enhancing your weapon&#039;s performance in &lt;/del&gt;[https://Oncehumanverse.com/ &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human collectibles|https://oncehumanverse.Com/&lt;/del&gt;] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human .&lt;/del&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Updated November 19, 2024 by Marc Santos: While all Once Human Special Parts and Refined Parts locations on Nalcott remain &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same, these materials are found in different areas on Way of Winter&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map. Basic principles like acquisition and level requirements are the same as before&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but since &lt;/del&gt;players &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;will be visiting &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;areas&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;ve updated this guide &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mention the places where players can find these two resources on the snowy mountains of northern Nalcott&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;By hovering your mouse over any of the accessories on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right-hand side &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the screen&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll be able to see their stats as well as very vague descriptions of their locations&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these descriptions aren&#039;t very helpful&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here are approximate map coordinates of some of the accessories we&#039;ve found so far:&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When managing their survivability in &lt;/del&gt;Once Human , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players may think about maintaining their Hydration Meter or lowering their Sanity after venturing into pollution zones. However, there is &lt;/del&gt;an &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unseen stat that players might not even realize: Weight&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This stat actually impacts gameplay quite &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bit&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not managing it properly &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have some unforeseen consequences&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here is everything there is &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;know &lt;/del&gt;about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weight in Once Human&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Before your beavers can begin providing logs&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you&#039;ll need to make an Isolated Securement Unit for them first&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can find it under &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Facility &lt;/del&gt;tab &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Build menu&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;provided you&#039;ve unlocked its associated node &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Memetics screen&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Place the Isolated Securement Unit anywhere on your base&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then deposit &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logging Beaver inside it. The beaver will automatically start logging whenever it has enough energy to do so, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can claim all &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logs it got by interacting with its Securement Unit again&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If there is no Logging Beaver at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pier&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can force your way into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;different instance by changing worlds in &lt;/del&gt;Once &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human &lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Head back to the teleporter tower&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then press G. A menu listing all the worlds &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your server will appear. Go through each of them while checking the pier if there&#039;s a Logging Beaver available&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;keep repeating the process until you manage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catch one&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If none &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the worlds have a Logging Beaver, come back some other time.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You should look for a statue once you walk through the forcefield at the beach&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is beside the trees more east of the beach&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rather than in the middle where there are no trees&lt;/del&gt;. The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statue then tells you to pray. You must use &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;emote &#039;Plead&#039; in front &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the statue &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;reveal the chest behind it in physical form&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Some quests in &lt;/del&gt;Once Human &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;contain puzzles &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;riddles that you need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solve in order to progress&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Miracle Chase is an early quest found in Dayton Wetlands &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leads &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;across the map, toward the beaches. You &lt;/del&gt;can&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t just head to the quest marker, talk to an NPC, and complete the quest&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This particular quest requires you to do just a bit more&lt;/del&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The best way to get a Logging Beaver is to go to Meyer&#039;s Market in the Broken Delta. The main quest will tell &lt;/del&gt;you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to go here as soon as you wrap things up around Deadsville. Once you arrive in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;town&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activate &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;nearby teleporter tower&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then head south to the pier&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you&#039;re lucky, you should be able to see &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Logging Beaver bubble floating around. Approach it, then press F &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start the capturing process.&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The option to craft Whispers automatically comes with the Supplies Workbench. There are no &lt;/ins&gt;other &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crafting requirements or recipes. Each Whisper item costs 5x Wood &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which should not be a problem with the amount of trees available in Once Human .&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Whispers &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be written with a lot of detail&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In addition to the title and 150-word body text&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can select pre-defined category tags and upload screenshots taken by your camera. Since any screenshot can be attached from &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;album, not just the one taken at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time&lt;/ins&gt;, you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can manually copy all sorts of images &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;local folder &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upload them with Whispers&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All screenshots taken by the camera &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saved in the following folder&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;steam\steamapps\common\once human\documents\res\&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You should look for a statue once you walk through the forcefield at the beach. It is beside the trees more east of the beach, rather than in the middle where there are no trees. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statue then tells you to pray. You must use the emote &#039;Plead&#039; in front &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the statue to reveal the chest &lt;/ins&gt;behind &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it in physical form.&amp;lt;br&amp;gt;Chances &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you have already come &lt;/ins&gt;across &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;several blue helix-shaped flowers in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wild that contain personalized messages from other players&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;They &lt;/ins&gt;are &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;called Whispers in Once Human , a fairly charming &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;popular social element that encourages players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;interact with each other &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eerie post-apocalyptic &lt;/ins&gt;open &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In a game where &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are expected &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;grind a lot, it&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hard to get out of that tunnel vision when you start mysterious quests&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This article will detail where &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;find &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quest location &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how to complete it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Miracle Chase &lt;/ins&gt;is a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;short questline that rewards you with upgrade materials. Let&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dive in.&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Alternatively&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can also change their weight &lt;/ins&gt;by &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;respeccing their fitness level when changing their appearance at the Floor Mirror . Doing so will cost Chrysalis Tokens, but can save players a lot of time and effort&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;I’m a little surprised there’s been so much backlash to Once Human’s ToS&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;because almost everything &lt;/ins&gt;on the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;internet has some weird&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shady stuff hidden in that document that nobody ever reads&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As pointed out by PCGamesN &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’ll find similar clauses in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;privacy policies of Blizzard’s Diablo 4&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overwatch 2&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; &lt;/ins&gt;[https://Oncehumanverse.com/ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;try here&lt;/ins&gt;] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and World of Warcraft, and ZeniMax Media’s policy as w&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whispers work similarly to &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Tarnished&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wizened Fingers in Elden Ring &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allowing &lt;/ins&gt;players &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to leave messages on the ground for others to read. They can contain anything from a simple hello to welcome &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a warning about a trap or a roaming boss up ahead, a helpful tip &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solve a puzzle , or just plain ramblings&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human breaks &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mold &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;traditional progression with its seasonal structure. Unlike many MMOs&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once Human offers a cyclical experience through Seasonal Scenarios&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;These scenarios, lasting roughly six weeks, introduce entirely new narratives, mechanics, and objectives&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fundamentally changing the way you approach the game&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In &lt;/ins&gt;Once Human, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons are &lt;/ins&gt;an &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;experience in the game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Each Season features &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;distinct theme with new objectives, mechanics&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;storylines. These scenarios &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take place in various locations across the map, including previously unexplored zones&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Pro tip: if this revelation has made you want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be more informed &lt;/ins&gt;about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how companies are collecting and using your data, I’ve been using the Terms of Service Didn’t Read browser extension for years now&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you’re going to give everybody access to your data, you might as well be informed about what exactly you’re consenting&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Head into the pause menu by pressing Escape&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and then select Settings&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scroll down all the way in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mouse/Display &lt;/ins&gt;tab &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and turn off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Display Whispers option. When disabled&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whisper items will no longer be shown &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can, however&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;still search for &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;notes &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those left by other players through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whisper screen&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;At &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time of writing&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;about &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;third of &lt;/ins&gt;Once &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Human’s 23,539 Steam reviews are negative&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players are highlighting a number of issues, including seasonal wipes , poor optimisation &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lack of difficulty &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;non-PVP servers&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;not being able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;join servers &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are also a lot of reviews saying that Once Human’s Terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Service are too invasi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The exact duration of each scenario can vary&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons last six weeks&lt;/ins&gt;. The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers are exploring &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibility &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;introducing scenarios with different lengths and even permanent ones for players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enjoy at their own pace&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This guide explores the core aspects of &lt;/ins&gt;Once Human &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seasons, including what carries over between seasons, season length, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the types of goals players can expect &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;encounter&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Grasping these elements will help you understand so &lt;/ins&gt;that you can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;better navigate Once Human&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s ever-evolving universe&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let&#039;s dive in&lt;/ins&gt;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;If &lt;/ins&gt;you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;read through &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Terms of Service&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you’ll find that the policy says &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developers may collect &quot;first and last name, title, prefix, email address, telephone number, (instant) messaging account, postal address, date of birth, age, gender, country/region, and government-issued ID&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as passport information&quot;. The privacy policy also says that NetEase can collect location information from your IP address and Wi-Fi connection&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This is &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lot of information &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take from play&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ClarissaGaylord</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=69736&amp;oldid=prev</id>
		<title>ClarissaGaylord: Die Seite wurde neu angelegt: „&lt;br&gt;Unlike other resources, you can&#039;t get Refined Parts as loose loot. Instead of picking them up, you need to make your own by disassembling the random junk you find while exploring. Specifically, you need to gather junk that spawns around the Iron River region and beyond if you want to get Refined Parts . Here are some items you&#039;ll want to look out for when raiding POIs:&lt;br&gt;&lt;br&gt;The majority of Once Human weapon accessories are locked behind riddles and…“</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Once_Human:_Seasons_Goals_Guide&amp;diff=69736&amp;oldid=prev"/>
		<updated>2026-04-18T14:08:06Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Unlike other resources, you can&amp;#039;t get Refined Parts as loose loot. Instead of picking them up, you need to make your own by disassembling the random junk you find while exploring. Specifically, you need to gather junk that spawns around the Iron River region and beyond if you want to get Refined Parts . Here are some items you&amp;#039;ll want to look out for when raiding POIs:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The majority of Once Human weapon accessories are locked behind riddles and…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Unlike other resources, you can&amp;#039;t get Refined Parts as loose loot. Instead of picking them up, you need to make your own by disassembling the random junk you find while exploring. Specifically, you need to gather junk that spawns around the Iron River region and beyond if you want to get Refined Parts . Here are some items you&amp;#039;ll want to look out for when raiding POIs:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The majority of Once Human weapon accessories are locked behind riddles and puzzles that are scattered everywhere across the game&amp;#039;s multiple regions. Some are indicated by clues and interactable objects highlighted by a purple light. Others are significantly harder to spot since they blend into the environment well. When exploring, keep an eye out for things that seem out of place, like cameras, floating balloons, mysterious paintings, or doorways in the middle of an open field.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The first time players will be able to manage their weight is during the character creation process in Once Human. It is largely controlled by the player&amp;#039;s fitness level stat. Though the player&amp;#039;s overall weight may appear to be a simple cosmetic choice on the surface, adjusting the player&amp;#039;s weight actually offers its own buffs and debuffs . Below is a breakdown of how the player&amp;#039;s weight impacts their stats:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;To use your new accessories, open your gear screen by pressing K. Then, right-click on the weapon you want to modify. In the Weapon Customization screen, navigate to the Accessory tab to see all the accessory slots your weapon supports. Not all accessories can be equipped on all weapons, so make sure you have the right ones unlocked for your preferred gun. Equipping one will boost stats like Range, Accuracy, Stability, and more, making accessories a great way of enhancing your weapon&amp;#039;s performance in [https://Oncehumanverse.com/ Once Human collectibles|https://oncehumanverse.Com/] Human .&amp;lt;br&amp;gt;Updated November 19, 2024 by Marc Santos: While all Once Human Special Parts and Refined Parts locations on Nalcott remain the same, these materials are found in different areas on Way of Winter&amp;#039;s map. Basic principles like acquisition and level requirements are the same as before, but since players will be visiting new areas, we&amp;#039;ve updated this guide to mention the places where players can find these two resources on the snowy mountains of northern Nalcott.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;By hovering your mouse over any of the accessories on the right-hand side of the screen, you&amp;#039;ll be able to see their stats as well as very vague descriptions of their locations. Unfortunately, these descriptions aren&amp;#039;t very helpful. Here are approximate map coordinates of some of the accessories we&amp;#039;ve found so far:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;When managing their survivability in Once Human , players may think about maintaining their Hydration Meter or lowering their Sanity after venturing into pollution zones. However, there is an unseen stat that players might not even realize: Weight. This stat actually impacts gameplay quite a bit, and not managing it properly can have some unforeseen consequences. Here is everything there is to know about weight in Once Human.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Before your beavers can begin providing logs, you&amp;#039;ll need to make an Isolated Securement Unit for them first. You can find it under the Facility tab of the Build menu, provided you&amp;#039;ve unlocked its associated node in the Memetics screen. Place the Isolated Securement Unit anywhere on your base, then deposit your Logging Beaver inside it. The beaver will automatically start logging whenever it has enough energy to do so, and you can claim all the Logs it got by interacting with its Securement Unit again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;If there is no Logging Beaver at the pier, you can force your way into a different instance by changing worlds in Once Human . Head back to the teleporter tower, then press G. A menu listing all the worlds in your server will appear. Go through each of them while checking the pier if there&amp;#039;s a Logging Beaver available, and keep repeating the process until you manage to catch one. If none of the worlds have a Logging Beaver, come back some other time.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;You should look for a statue once you walk through the forcefield at the beach. It is beside the trees more east of the beach, rather than in the middle where there are no trees. The statue then tells you to pray. You must use the emote &amp;#039;Plead&amp;#039; in front of the statue to reveal the chest behind it in physical form.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Some quests in Once Human contain puzzles and riddles that you need to solve in order to progress. A Miracle Chase is an early quest found in Dayton Wetlands that leads you across the map, toward the beaches. You can&amp;#039;t just head to the quest marker, talk to an NPC, and complete the quest. This particular quest requires you to do just a bit more.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The best way to get a Logging Beaver is to go to Meyer&amp;#039;s Market in the Broken Delta. The main quest will tell you to go here as soon as you wrap things up around Deadsville. Once you arrive in the town, activate the nearby teleporter tower, then head south to the pier. If you&amp;#039;re lucky, you should be able to see a Logging Beaver bubble floating around. Approach it, then press F to start the capturing process.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>ClarissaGaylord</name></author>
	</entry>
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