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	<title>This Week In Gaming: May 5-11 Highlights - Versionsgeschichte</title>
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		<title>Angeles05S am 14. April 2026 um 11:15 Uhr</title>
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		<updated>2026-04-14T11:15:51Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 14. April 2026, 13:15 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Molyneux&#039;s choice to exit &lt;/del&gt;Lionhead &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;also means he&#039;ll be leaving his position as creative head of Microsoft &lt;/del&gt;Studios &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Europe. Microsoft issued a brief statement praising Molyneux but has yet to name a &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;creative head &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their European studios (Rare and Lionhead, most notab&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yet despite that success, there have still been no substantial announcements on what &lt;/del&gt;the studio &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has planned for Bill Willingham&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s comic series&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If a cryptic tweet from Telltale&#039;s Twitter account is any indication&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that may be about to cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For up to date news as we brave &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;San Diego crowds and take &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the nerdy beauty &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is SDCC 2010&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you can follow &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Rant team on Twitter&lt;/del&gt;. We&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ll be tweeting our findings all weekend&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;whether it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a world exclusive announcement or we&#039;ve just seen an overweight man dressed as Sailor Moon playing Kinect&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;ll be able to find us at @rob_keyes &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;@AtticusSays , @GnarleySquid, @skatality&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;@Makelevi &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;@GameRa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Welcome to This Week in Gaming, where &lt;/del&gt;we &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a look back at some of the most newsworthy events in gaming history from last year &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;even decades ago &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happened this very week&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Take &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gander at some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the highlights &lt;/del&gt;and see &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which spark nostalgia &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which may still be news &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following the initial Kotaku report&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Molyneux took to Twitter (&lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first time since November 16th) to chat it up with fans and other industry icons ( Minecraft creator&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Notch plus &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aforementioned Cliffy B) - as well as reveal his plans &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the fut&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft press conference&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I was ready to write off Kinect as &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gameplay device for the hardcore&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but hearing &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seeing what &lt;/del&gt;Fable&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Journey could &lt;/del&gt;be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has me intrigued &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possibilities once ag&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;It is with mixed emotions that I made the decision &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;leave Microsoft and Lionhead Studios, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;company that I co-founded in 1997, at the conclusion &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;development of Fable: &lt;/del&gt;The &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Journey [...] I remain extremely passionate and proud &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;people&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;products and experiences that we created&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;from B lack &amp;amp; White &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https&lt;/del&gt;:&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;//fablelegendary&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ Fable strategy|https://fablelegendary.com/] to our pioneering work with Milo and Kate for &lt;/del&gt;the Kinect &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;platform&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, I felt &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time was right to pursue a &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;independent ventu&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It was the console to beat all others. Nintendo announced its new system two years before its unveiling. It was named&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Revolution&quot; and had everybody buzzing. We now know it &lt;/del&gt;as the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wii-- a less than threatening name that is more suited to Nintendo&#039;s goals&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot;Revolution&quot; served as a wonderful project title filled with mystery and excitement. However&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;according &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reggie Fils&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aime, it would not translate well under many other languages&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Plus, &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that would &lt;/del&gt;have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;probably caused an uproar from Americans stating &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Japanese are out to get them again. That didn&#039;t happen...at least to my knowledge. Wii is friendlier and less menacing. Nintendo was right about &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Wii&#039;s original namesake&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it did cause quite the revolution in the video game industry because of its highly advanced motion sensor system.&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Molyneux explained that &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problem many gamers have been encountering with Kinect is its lack &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tactile feedback&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player swings a sword or shoots a gun via a gesture, they inevitably expect &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive some sort &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;response. But since Kinect puts &lt;/del&gt;you into the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;role &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the controller, there is no tactile response, and thus the action feels f&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;On top of &lt;/del&gt;new &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;details &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these previously announced games&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we&#039;ll also get our first glimpse of 38 Studios&#039; Kingdom of Amalur&lt;/del&gt;: &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reckoning . Todd McFarlane is acting as executive art director on the &lt;/del&gt;game. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Now, when I heard about this game, I &lt;/del&gt;was &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;actually quite excited. It remains to be seen though, how a company started by a Major League Baseball player, Curt Schilling, will fare when compared to companies such as Microsoft and Blizzard. Personally, I&#039;m wondering how much experience someone from the MLB would have running a gaming company. We&#039;ll just have to see what happens when it comes time &lt;/del&gt;for the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But what stood out more to &lt;/del&gt;this &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;comic book fan was the poster featuring little more than &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title &#039;Fables&#039; and a looming silhouette &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a werewolf&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So, it was assumed that Telltale would be focusing on &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fairy tale graphic novel&#039;s Bigby &lt;/del&gt;(a.k.a.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;The Big Bad Wolf&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;; given &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio&#039;s experience with the likes &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Puzzle Agent &lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;building an adventure &lt;/del&gt;game &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;around the sheriff &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fabletown made se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All in all&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as a lover &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X360&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I felt significantly disappointed, in a dramatic way&lt;/del&gt;. I &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;am not too excited about any &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the exclusives &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as an overweight nerd, dork, geek, and gamer, I feel like I would never play with Kinect. Even a month after &lt;/del&gt;E3 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I still feel pretty uncertain about the future of my beloved console of choice and I certainly hope MS has some announcements later in the year to prevent Xbox 360 from completely fail to satisfy in &lt;/del&gt;2010, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for the hardcore audience that i&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The industry&#039;s current infatuation with motion control gaming is openly seen as a clever (or not so clever) ploy to divert the attention of the &quot;casual&quot; gamer from Nintendo’s very successful Wii console. It has been common knowledge for some time now that both Sony and MS are developing their own approach to motion control gaming, the Move and Kinect respectively. But to take the world&#039;s largest annual industry platform, at which many of gaming&#039;s biggest showcases have occurred, and focus on this single, controversial piece of hardware as the centerpiece has left many fans, myself included, shaking their fist in the air and wondering what the heck happe&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In an interview with Digital Spy , Head of &lt;/ins&gt;Lionhead Studios &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;John Needham explained that this &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;online direction &lt;/ins&gt;for the studio &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;isn&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t going to be exclusive to Fable Legends &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Following the departure of Peter Molyneux &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Needham - who has an MMO pedigree - took over &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his stead. With &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pedigree&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he said that all future games from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio will boast &quot;connected&quot; aspects&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Being candid about his roots, Neeham said, &quot;&lt;/ins&gt;We&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re online game guys&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the studio&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We love online games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;we love interaction with real people&lt;/ins&gt;, and we &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;want &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;magic to [https://Fablelegendary.com/ Fable guide|https://Fablelegendary.Com/]&quot; &lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;He explained that interaction between characters and NPCs is what made the world of Albion &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;special place to play in. The goal &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fable Legends is to experiment with that dynamic &lt;/ins&gt;and see &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what would happen if you substituted those interactions &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brought in real players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;COMMERCIAL IMAGE In this photograph taken by AP Images for Xbox&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft unveiled Kinect &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox 360 at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;World Premiere Experience imagined by Cirque du Soleil on Sunday, June 13&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2010 in Los Angeles. Kinect makes you &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controller; when you move your Avatar moves. (Casey Rodgers/AP Images &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;X&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Overall, the PC version does deliver some aesthetically pleasing differences from the Xbox 360 - most notably the graphics improvements, but it&#039;s still &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same game. Even though it looks prettier&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the same flaws remain. If you have &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great PC&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you haven&#039;t already purchased &lt;/ins&gt;Fable &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3 , pick it up. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;RPG elements may be minimal, and simplistic, but the game still manages to &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an engrossing experience - because of all the things you can do &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(and to) &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wo&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Welcome &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first day &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Game Rant&#039;s E3 2010 coverage. &lt;/ins&gt;The &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;first big event &lt;/ins&gt;of the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;show&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Microsoft&#039;s press conference&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is scheduled &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;begin at 10&lt;/ins&gt;:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;30 AM Pacific Time&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;No doubt there will be a ton of information on &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newly named &lt;/ins&gt;Kinect . &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;But what else? Will we see &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rumored Xbox 360 Slim ? Any &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news on Halo: Reach or Gears of War 3 ? And what surprises are in st&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Like most PC games, graphics settings are customizable&lt;/ins&gt;, as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;control schemes&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike the 360 version&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the PC version allows players &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;increase the difficulty level &lt;/ins&gt;- &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which some may find too easy on the default setting&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You&#039;d expect &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feature &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this to &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been available in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;original version of &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;title - better late than never&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I supp&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fable 3 has almost all &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;elements &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;great storytelling and wonderful fantasy roleplay&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Magic, legendary weapons, evil monsters, &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kingdom to save and even &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rule: all &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these things guarantee that Lionhead Studios will draw &lt;/ins&gt;you into the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Albion once ag&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There was one &lt;/ins&gt;new &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;IP shown that got our attention as gamers &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a brief moment&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Codename&lt;/ins&gt;: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;KINGDOMS , with no &lt;/ins&gt;game&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;-play or true promotion&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This &lt;/ins&gt;was &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quickly watered down &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;those of us at home who saw those covering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;event immediately drawing comparisons between &lt;/ins&gt;this &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;God &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;War franchise&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Eventually they revealed &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Xbox 360 S &lt;/ins&gt;(a.k.a. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Slim&lt;/ins&gt;) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which did little to entice owners of functioning Xbox 360s. Another thing that worked against MS was &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;decision to demo Call &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Duty: Black Ops &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a multi-platform &lt;/ins&gt;game &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for a longer period of time than most &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their other showcases. Yes&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;there was talk &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;some timed exclusivity for &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;DLC (wouldn&#039;t be MS without some) but this too was little to parade over since this deal has already been standard with bestseller Modern Warfare 2 . All things considered&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the Microsoft Press Conference was almost hard to watch&lt;/ins&gt;. I &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;had thought ahead &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time that MS could show many strong new IPs &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;win &lt;/ins&gt;E3 2010, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but boy was I wr&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The industry&#039;s current infatuation with motion control gaming is openly seen as a clever (or not so clever) ploy to divert the attention of the &quot;casual&quot; gamer from Nintendo’s very successful Wii console. It has been common knowledge for some time now that both Sony and MS are developing their own approach to motion control gaming, the Move and Kinect respectively. But to take the world&#039;s largest annual industry platform, at which many of gaming&#039;s biggest showcases have occurred, and focus on this single, controversial piece of hardware as the centerpiece has left many fans, myself included, shaking their fist in the air and wondering what the heck happe&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;One of the franchises that came out largely unscathed by excessive multiplayer capabilities was the Fable series. While Fable III did boast co-op capabilities, Lionhead Studios has never done anything quite on the scale of what it is attempting with the newly announced Fable Legends . The franchise&#039;s next-gen debut, an Xbox One exclusive, is an ambitious online jump for the series, allowing up to four players the opportunity to work together in order thwart another player taking on the role of the vill&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Seeking to fill vacancies for an animation director and a core engine programmer , the listings became notable for their job descriptions and preferred-experience requirements. Both positions, they read, will be &quot;key contributor[s] on an unannounced title,&quot; and both desire applicants with &quot;knowledge of Unreal Engine 3 and/or&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Angeles05S</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=This_Week_In_Gaming:_May_5-11_Highlights&amp;diff=65222&amp;oldid=prev</id>
		<title>KarolCoghlan: Die Seite wurde neu angelegt: „&lt;br&gt;Molyneux&#039;s choice to exit Lionhead also means he&#039;ll be leaving his position as creative head of Microsoft Studios Europe. Microsoft issued a brief statement praising Molyneux but has yet to name a new creative head for their European studios (Rare and Lionhead, most notab&lt;br&gt;&lt;br&gt; &lt;br&gt;Yet despite that success, there have still been no substantial announcements on what the studio has planned for Bill Willingham&#039;s comic series. If a cryptic tweet from Te…“</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=This_Week_In_Gaming:_May_5-11_Highlights&amp;diff=65222&amp;oldid=prev"/>
		<updated>2026-04-14T09:32:36Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Molyneux&amp;#039;s choice to exit Lionhead also means he&amp;#039;ll be leaving his position as creative head of Microsoft Studios Europe. Microsoft issued a brief statement praising Molyneux but has yet to name a new creative head for their European studios (Rare and Lionhead, most notab&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yet despite that success, there have still been no substantial announcements on what the studio has planned for Bill Willingham&amp;#039;s comic series. If a cryptic tweet from Te…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Molyneux&amp;#039;s choice to exit Lionhead also means he&amp;#039;ll be leaving his position as creative head of Microsoft Studios Europe. Microsoft issued a brief statement praising Molyneux but has yet to name a new creative head for their European studios (Rare and Lionhead, most notab&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Yet despite that success, there have still been no substantial announcements on what the studio has planned for Bill Willingham&amp;#039;s comic series. If a cryptic tweet from Telltale&amp;#039;s Twitter account is any indication, that may be about to cha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For up to date news as we brave the San Diego crowds and take in the nerdy beauty that is SDCC 2010, you can follow the Game Rant team on Twitter. We&amp;#039;ll be tweeting our findings all weekend, whether it&amp;#039;s a world exclusive announcement or we&amp;#039;ve just seen an overweight man dressed as Sailor Moon playing Kinect. You&amp;#039;ll be able to find us at @rob_keyes , @AtticusSays , @GnarleySquid, @skatality, @Makelevi and @GameRa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Welcome to This Week in Gaming, where we take a look back at some of the most newsworthy events in gaming history from last year to even decades ago that happened this very week. Take a gander at some of the highlights and see which spark nostalgia and which may still be news to you.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Following the initial Kotaku report, Molyneux took to Twitter (for the first time since November 16th) to chat it up with fans and other industry icons ( Minecraft creator, Notch plus the aforementioned Cliffy B) - as well as reveal his plans for the fut&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;After the Microsoft press conference, I was ready to write off Kinect as a gameplay device for the hardcore, but hearing and seeing what Fable: The Journey could be has me intrigued in the possibilities once ag&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey [...] I remain extremely passionate and proud of the people, products and experiences that we created, from B lack &amp;amp; White to [https://fablelegendary.com/ Fable strategy|https://fablelegendary.com/] to our pioneering work with Milo and Kate for the Kinect platform. However, I felt the time was right to pursue a new independent ventu&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;It was the console to beat all others. Nintendo announced its new system two years before its unveiling. It was named, &amp;quot;Revolution&amp;quot; and had everybody buzzing. We now know it as the Wii-- a less than threatening name that is more suited to Nintendo&amp;#039;s goals. &amp;quot;Revolution&amp;quot; served as a wonderful project title filled with mystery and excitement. However, according to Reggie Fils-Aime, it would not translate well under many other languages. Plus, a name like that would have probably caused an uproar from Americans stating the Japanese are out to get them again. That didn&amp;#039;t happen...at least to my knowledge. Wii is friendlier and less menacing. Nintendo was right about the Wii&amp;#039;s original namesake, it did cause quite the revolution in the video game industry because of its highly advanced motion sensor system.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Molyneux explained that the problem many gamers have been encountering with Kinect is its lack of tactile feedback. When a player swings a sword or shoots a gun via a gesture, they inevitably expect to receive some sort of response. But since Kinect puts you into the role of the controller, there is no tactile response, and thus the action feels f&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On top of new details for these previously announced games, we&amp;#039;ll also get our first glimpse of 38 Studios&amp;#039; Kingdom of Amalur: Reckoning . Todd McFarlane is acting as executive art director on the game. Now, when I heard about this game, I was actually quite excited. It remains to be seen though, how a company started by a Major League Baseball player, Curt Schilling, will fare when compared to companies such as Microsoft and Blizzard. Personally, I&amp;#039;m wondering how much experience someone from the MLB would have running a gaming company. We&amp;#039;ll just have to see what happens when it comes time for the pa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;But what stood out more to this comic book fan was the poster featuring little more than the title &amp;#039;Fables&amp;#039; and a looming silhouette of a werewolf. So, it was assumed that Telltale would be focusing on the fairy tale graphic novel&amp;#039;s Bigby (a.k.a.&amp;#039;The Big Bad Wolf); given the studio&amp;#039;s experience with the likes of Puzzle Agent , building an adventure game around the sheriff of Fabletown made se&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;All in all, as a lover of the X360, I felt significantly disappointed, in a dramatic way. I am not too excited about any of the exclusives and as an overweight nerd, dork, geek, and gamer, I feel like I would never play with Kinect. Even a month after E3 I still feel pretty uncertain about the future of my beloved console of choice and I certainly hope MS has some announcements later in the year to prevent Xbox 360 from completely fail to satisfy in 2010, for the hardcore audience that i&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The industry&amp;#039;s current infatuation with motion control gaming is openly seen as a clever (or not so clever) ploy to divert the attention of the &amp;quot;casual&amp;quot; gamer from Nintendo’s very successful Wii console. It has been common knowledge for some time now that both Sony and MS are developing their own approach to motion control gaming, the Move and Kinect respectively. But to take the world&amp;#039;s largest annual industry platform, at which many of gaming&amp;#039;s biggest showcases have occurred, and focus on this single, controversial piece of hardware as the centerpiece has left many fans, myself included, shaking their fist in the air and wondering what the heck happe&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>KarolCoghlan</name></author>
	</entry>
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