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	<title>VALORANT Review - Versionsgeschichte</title>
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	<updated>2026-04-26T05:02:50Z</updated>
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		<id>https://falone.eu/index.php?title=VALORANT_Review&amp;diff=64184&amp;oldid=prev</id>
		<title>VickeySwan94 am 13. April 2026 um 17:23 Uhr</title>
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		<updated>2026-04-13T17:23:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 13. April 2026, 19:23 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game is still a bit rough around &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;edges as well, from both a technical &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;graphical standpoint&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The biggest and most persistent problem is its tendency &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crash in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;middle &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matches&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which happened to me multiple times (&lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;happened to my teammates even more frequently)&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There&#039;s an irregular assortment of visual and audio bugs too&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;such as guns turning invisible in the character&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hands, but nothing as bad as the crashing issue. &lt;/del&gt;It&#039;s just a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;matter &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time before Riot irons these things out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but that doesn&#039;t make them any less irritating &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;meant&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unfortunately&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;new Valorant players might find &lt;/del&gt;it &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;tricky &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;adjust their playstyles whenever they switch from one character &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the next&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;And with each character possessing unique skills &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities, just what are must-have abilities per ag&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;At the end &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the day, VALORANT is a good game. It isn&#039;t &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;catering &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a competitive&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;esports-focused audience, but that doesn&#039;t mean it&#039;s off-putting or unwelcoming&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riot&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;attention to detail and commitment to quality shines through with VALORANT , so even if you run into &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few bad apples – laugh it off and enjoy the thrill &lt;/del&gt;of the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fi&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Let&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a look at one of the characters that created the most stir back when the Valorant closed beta first began: Raze&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;She&#039;s since been nerfed&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but she is still &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;perfectly viable character to choose and can be a force of nature in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right ha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For years, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PC&#039;s esports landscape has been largely dominated by three companies: Valve&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activision Blizzard&lt;/del&gt;, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riot Games. These competing juggernauts seem to be locked &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a constant cycle, borrowing core elements from each other&#039;s games to bolster their own esports titles - or to create new ones. Riot Games&#039; [https://valorantpedia.com/ Valorant Agent Tier List|Https://Valorantpedia.Com/] _ is &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;newest example: a free-to-play&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team-based tactical shooter in the vein &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;_Counter-Stri&lt;/del&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A team fight &lt;/del&gt;can &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;easily tip to Phoenix&#039;s advantage with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blaze firewall&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Aside from providing vision-obstruction &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;constant AOE&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Phoenix can use Blaze &lt;/del&gt;to have &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the team reposition as he makes an assault. This factor makes Blaze very useful in big areas&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as Phoenix can trigger Blaze &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;feign an assault and have &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;squad flank oppone&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There isn&#039;t a lot to hate about &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VALORANT &lt;/del&gt;, for what it is. However, as with any ambitious competitive title, there are a few kinks to iron out. At launch, Reyna was added to the game&#039;s cast of agents. Although an absolute blast to play, she already stands head-and-shoulders above the others. Her abilities allow for invisibility, self-healing, vision obstruction, reduced recoil, quicker fire/reload rates, and more. It seems quite likely that we&#039;ll be seeing some type of nerf to Reyna in the near future. Maintaining competitive balance is a tough act, and one that Riot will have to continually refine to keep VALORANT&#039; s fights diverse and interesting. Just like with Raze, Sage, and the middle chokepoint on Split – the development team must continue to quickly identify imbalances and remedy t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Since &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blast Pack can launch you into the air, it&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;possible to get into &lt;/del&gt;some &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pretty creative spots with Raze&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Getting into those spots someone might not look right off the bat is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fantastic way to land yourself in the easiest gunfight &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your life&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so make use of the possibilit&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Currently &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the closed beta, &lt;/del&gt;Valorant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;has ten different characters &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;choose from&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;these characters fit into &lt;/del&gt;one &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of four roles: Duelist&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sentinel, Initiator, and Controller&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;While each character plays drastically different&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;they still each accomplish the basic function(s) of their role. (Or should&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right ha&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Balance aside, &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;biggest qualm &lt;/del&gt;that &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most will experience with the game is its obnoxious anti-cheat software, Riot Vanguard&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is quite invasive&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;remaining active as long &lt;/del&gt;as your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;computer is running. If you close &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anti-cheat, be prepared &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;restart &lt;/del&gt;your &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;computer before being able &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play VALORANT again. Considering &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;anti-cheat&#039;s obscure interworkings, many players are rightfully concerned about privacy issues. If its invasiveness wasn&#039;t uncomfortable enough, it also developed a reputation for disrupting computer functionality . In a game like VALORANT , identifying cheaters is imperative, but unfortunately, it comes at a c&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A Short – Near the rugs remains &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;solid spot to place the Spycam&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;however, Riot Games seems to dislike &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area &lt;/del&gt;for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;this use. We &lt;/del&gt;have already &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;seen this changed in a recent patch, partly as an exploit, partly for being too difficult to quickly and easily note where the Spycam is located. &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;H&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no secret that Valorant has taken a few things from games like Counter-Strike and Overwatch , but the way it combines those inspirations is what sets it apart. Agent &lt;/del&gt;abilities &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;add an intelligent and integral layer to the game&#039;s tactical gunplay and make the whole experience feel distinct&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;A single character&#039;s abilities are rarely effective on their own ( with the exception &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Reyna )&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so smart play demands &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;higher level &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;coordination than other games in &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;genre. A good team that learns to consolidate can make unique and hugely satisfying plays, putting their Agent &lt;/del&gt;abilities &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;together like puzzle pieces&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The simple fact that any Agent can buy whichever guns they want also means that there is a wide range of playstyles to develop. An Agent&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;abilities might only seem useful at short range until the player equips them with a sniper, and suddenly discovers a brand new way to play t&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Unlike combat-oriented Brimstone, Omen controls &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield with teleportation &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vision-obstruction&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thanks &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scary efficiency &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paranoia&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Omen can Shrouded Step into areas with Paranoia-debuffed enemies &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ambush them&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Paranoia with (Ult) From The Shadows can secure Omen&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;escape if need&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;/ins&gt;It&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;no secret &lt;/ins&gt;just &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;how critical Cypher is to &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;winning team in VALORANT . The information about the location &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his opponents that the sentinel agent gathers through his traps&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;trip wires and spy camera is what makes Cypher one of the most widely considered strongest agents &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;g&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;br&amp;gt;A standard B Site take consists of 1 or 2 players taking Hookah while remaining players push B long to seize the site. Players pushing Hookah need to be extra careful as it is very small&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which makes &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an ideal spot for the enemy team &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;lay out traps. A good way &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approach Hookah is by utilizing utilities such as Brimstone’s smoke&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This allows easier access to Hookah &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;thus makes attacking A site eas&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Viper gets a lot &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flack &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being weaker than other controllers such as Brimstone&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but she has the unique capability of being able &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hold down an entire point by herself&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;simply by placing down her ultimate&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Viper&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate ability emits &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;massive cloud &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gas in an area that lasts as long as she stays inside. To foes, vision is stifled in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cloud but enemies inside are highlighted to Vi&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Moreover, Blaze complements other Phoenix skills . Hot Hands after using Blaze can disrupt an enemy&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;counter-assault thanks to its fire zone&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lastly&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(Ult) Run It Back makes Blaze &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;useful feign, as &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ult essentially grants Phoenix free &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Understanding different maps in Valorant will significantly improve a player’s performance in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game. Haven&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bind&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Split are the three maps available &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and all three &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them possess different attribu&amp;lt;br&amp;gt;&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Bind is one of the four maps available in Valorant . However, its main concept of allowing major aggression and fast rotation due to teleporters that &lt;/ins&gt;can &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send you across &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;map often catches players off guard&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Both A site and B site have many small structures &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;corners&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which really puts an emphasis on ability usage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gain site control. Bind doesn&#039;t &lt;/ins&gt;have &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a traditional map layout&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and it really forces you &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;approach &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game differen&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There isn&#039;t a lot to hate about &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[https://Valorantpedia.com/ valorant Recoil Patterns|https://valorantpedia.Com/] &lt;/ins&gt;, for what it is. However, as with any ambitious competitive title, there are a few kinks to iron out. At launch, Reyna was added to the game&#039;s cast of agents. Although an absolute blast to play, she already stands head-and-shoulders above the others. Her abilities allow for invisibility, self-healing, vision obstruction, reduced recoil, quicker fire/reload rates, and more. It seems quite likely that we&#039;ll be seeing some type of nerf to Reyna in the near future. Maintaining competitive balance is a tough act, and one that Riot will have to continually refine to keep VALORANT&#039; s fights diverse and interesting. Just like with Raze, Sage, and the middle chokepoint on Split – the development team must continue to quickly identify imbalances and remedy t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VALORANT oozes quality. Though not everyone&#039;s cup-of-tea, &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;art-style is both appealing and visually consistent. The look is simply clean – and that&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;exactly what many competitive FPS players desire. Sound design is clear and unobstructed, featuring intuitive footstep volume and directionality. The resulting combination of great visuals, clear sound, and smooth performance makes for &lt;/ins&gt;some &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;satisfying action&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In other words, getting &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;couple &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quick headshot kills during a match feels really, really good. For its intended market&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VALORANT succeeds effortles&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Light Shields and Heavy Shields are the two types of Shields available &lt;/ins&gt;in Valorant&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. These Shields add extra health &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your health bar depending upon the Shields you buy. Light Shields add extra 25 health whereas Heavy Shields add extra 50 health&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Only a few guns are capable &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;taking down an Agent with Heavy Shields in &lt;/ins&gt;one &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bullet&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;making it an essential buy in every round&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Keep in mind&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once damaged&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players need to replenish &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Light or Heavy Shields by buying a new &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sage is &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;glue &lt;/ins&gt;that &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;holds your team together&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As Sage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you play &lt;/ins&gt;as &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the backbone to &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team; healing them when they get low, reviving them when they fall, blocking off &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;opponent and slowing them &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allow &lt;/ins&gt;your &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;team &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pick up &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;k&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Earning yourself &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;win in Valorant can be incredibly challenging and often frustrating&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;especially when you’re matched against more experienced players. Even though &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game is only out &lt;/ins&gt;for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed beta right now, Valorant enthusiasts &lt;/ins&gt;have already &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;put on their grinding pa&lt;/ins&gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The poison agent&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other &lt;/ins&gt;abilities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;revolve around her fuel&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Viper can create a wall &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gas&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;smoke cloud at the cost &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;her fuel, which slowly regenerates when &lt;/ins&gt;the abilities &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are turned off&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Viper&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;kit allows for some tricky mind games that will surely leave her enemies confu&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VickeySwan94</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=VALORANT_Review&amp;diff=63496&amp;oldid=prev</id>
		<title>AEOLavonda: Die Seite wurde neu angelegt: „&lt;br&gt;The game is still a bit rough around the edges as well, from both a technical and graphical standpoint. The biggest and most persistent problem is its tendency to crash in the middle of matches, which happened to me multiple times (and happened to my teammates even more frequently). There&#039;s an irregular assortment of visual and audio bugs too, such as guns turning invisible in the character&#039;s hands, but nothing as bad as the crashing issue. It&#039;s just…“</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=VALORANT_Review&amp;diff=63496&amp;oldid=prev"/>
		<updated>2026-04-13T10:38:14Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;The game is still a bit rough around the edges as well, from both a technical and graphical standpoint. The biggest and most persistent problem is its tendency to crash in the middle of matches, which happened to me multiple times (and happened to my teammates even more frequently). There&amp;#039;s an irregular assortment of visual and audio bugs too, such as guns turning invisible in the character&amp;#039;s hands, but nothing as bad as the crashing issue. It&amp;#039;s just…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;The game is still a bit rough around the edges as well, from both a technical and graphical standpoint. The biggest and most persistent problem is its tendency to crash in the middle of matches, which happened to me multiple times (and happened to my teammates even more frequently). There&amp;#039;s an irregular assortment of visual and audio bugs too, such as guns turning invisible in the character&amp;#039;s hands, but nothing as bad as the crashing issue. It&amp;#039;s just a matter of time before Riot irons these things out, but that doesn&amp;#039;t make them any less irritating in the meant&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, new Valorant players might find it tricky to adjust their playstyles whenever they switch from one character to the next. And with each character possessing unique skills and abilities, just what are must-have abilities per ag&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;At the end of the day, VALORANT is a good game. It isn&amp;#039;t for everyone, catering to a competitive, esports-focused audience, but that doesn&amp;#039;t mean it&amp;#039;s off-putting or unwelcoming. Riot&amp;#039;s attention to detail and commitment to quality shines through with VALORANT , so even if you run into a few bad apples – laugh it off and enjoy the thrill of the fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Let&amp;#039;s take a look at one of the characters that created the most stir back when the Valorant closed beta first began: Raze. She&amp;#039;s since been nerfed, but she is still a perfectly viable character to choose and can be a force of nature in the right ha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;For years, the PC&amp;#039;s esports landscape has been largely dominated by three companies: Valve, Activision Blizzard, and Riot Games. These competing juggernauts seem to be locked in a constant cycle, borrowing core elements from each other&amp;#039;s games to bolster their own esports titles - or to create new ones. Riot Games&amp;#039; [https://valorantpedia.com/ Valorant Agent Tier List|Https://Valorantpedia.Com/] _ is the newest example: a free-to-play, team-based tactical shooter in the vein of _Counter-Stri&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;A team fight can easily tip to Phoenix&amp;#039;s advantage with the Blaze firewall. Aside from providing vision-obstruction and constant AOE, Phoenix can use Blaze to have the team reposition as he makes an assault. This factor makes Blaze very useful in big areas, as Phoenix can trigger Blaze to feign an assault and have the squad flank oppone&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;There isn&amp;#039;t a lot to hate about VALORANT , for what it is. However, as with any ambitious competitive title, there are a few kinks to iron out. At launch, Reyna was added to the game&amp;#039;s cast of agents. Although an absolute blast to play, she already stands head-and-shoulders above the others. Her abilities allow for invisibility, self-healing, vision obstruction, reduced recoil, quicker fire/reload rates, and more. It seems quite likely that we&amp;#039;ll be seeing some type of nerf to Reyna in the near future. Maintaining competitive balance is a tough act, and one that Riot will have to continually refine to keep VALORANT&amp;#039; s fights diverse and interesting. Just like with Raze, Sage, and the middle chokepoint on Split – the development team must continue to quickly identify imbalances and remedy t&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Since the Blast Pack can launch you into the air, it&amp;#039;s possible to get into some pretty creative spots with Raze. Getting into those spots someone might not look right off the bat is a fantastic way to land yourself in the easiest gunfight of your life, so make use of the possibilit&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Currently in the closed beta, Valorant has ten different characters to choose from. All of these characters fit into one of four roles: Duelist, Sentinel, Initiator, and Controller. While each character plays drastically different, they still each accomplish the basic function(s) of their role. (Or should, in the right ha&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Balance aside, the biggest qualm that most will experience with the game is its obnoxious anti-cheat software, Riot Vanguard. It is quite invasive, remaining active as long as your computer is running. If you close the anti-cheat, be prepared to restart your computer before being able to play VALORANT again. Considering the anti-cheat&amp;#039;s obscure interworkings, many players are rightfully concerned about privacy issues. If its invasiveness wasn&amp;#039;t uncomfortable enough, it also developed a reputation for disrupting computer functionality . In a game like VALORANT , identifying cheaters is imperative, but unfortunately, it comes at a c&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; A Short – Near the rugs remains a solid spot to place the Spycam, however, Riot Games seems to dislike the area for this use. We have already seen this changed in a recent patch, partly as an exploit, partly for being too difficult to quickly and easily note where the Spycam is located. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;H&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;It&amp;#039;s no secret that Valorant has taken a few things from games like Counter-Strike and Overwatch , but the way it combines those inspirations is what sets it apart. Agent abilities add an intelligent and integral layer to the game&amp;#039;s tactical gunplay and make the whole experience feel distinct. A single character&amp;#039;s abilities are rarely effective on their own ( with the exception of Reyna ), so smart play demands a higher level of coordination than other games in the genre. A good team that learns to consolidate can make unique and hugely satisfying plays, putting their Agent abilities together like puzzle pieces. The simple fact that any Agent can buy whichever guns they want also means that there is a wide range of playstyles to develop. An Agent&amp;#039;s abilities might only seem useful at short range until the player equips them with a sniper, and suddenly discovers a brand new way to play t&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>AEOLavonda</name></author>
	</entry>
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