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	<title>Valorant: Phoenix Character Breakdown - Versionsgeschichte</title>
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	<updated>2026-05-11T14:46:43Z</updated>
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		<title>VanMerrell280 am 19. April 2026 um 11:24 Uhr</title>
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		<updated>2026-04-19T11:24:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Nächstältere Version&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Version vom 19. April 2026, 13:24 Uhr&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Zeile 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Zeile 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hot Hands is Phoenix’s signature ability&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Molotov Cocktail-like ball of flames to use at their disposal&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fireball will explode &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spread either on contact with &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or after a certain amount of time &lt;/del&gt;in the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;air&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where &lt;/del&gt;it will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a nosedive &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;floor below&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once detonated&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flames spread&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;covering &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediate area &lt;/del&gt;in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a damaging fire&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hot Hands deals damage &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both enemies &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammates&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but, like Blaze, heals Phoe&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;VALORANT , &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;upcoming 5v5 character&lt;/del&gt;-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;based tactical shooter &lt;/del&gt;from &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riot Games, will reportedly hit &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;market with ten playable characters, half &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;available &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;everyone, while &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;other half &lt;/del&gt;will be &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchasable with either &lt;/del&gt;in-&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game currency or real money&lt;/del&gt;, according to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an IGN interv&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Riot Games’ first-person tactical shooter _ VALORANT _ enters a closed beta period on April 7th, available for the lucky few who have been granted access. The game features at least nine playable characters, called agents. Phoenix is _ VALORANT _ ’s resident hot-headed Brit, setting the fighting grounds ablaze with every chance he g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_ VALORANT _ , &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the new first-person shooter from League of Legends developer Riot Games, goes into a closed beta period this week. The tactical shooter features a cast of characters, called agents , &lt;/del&gt;that are available for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;play. Moroccan surveillance expert Cypher is _ VALORANT _ ’s eye in the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each VALORANT agent has four abilities. Two of these are basic, which are available to buy &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/del&gt;round. The agents also have one signature ability&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;automatically available at the start of each &lt;/del&gt;round, and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;ultimate ability&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, which &lt;/del&gt;must be charged before &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it can be used&lt;/del&gt;. Players can charge their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimate &lt;/del&gt;by getting kills, defusing the spike, or &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;capturing &lt;/del&gt;the Ultimate Orbs that are placed around the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Her first ability is called Snakebite and is &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throwable canister filled with poison gas. Players will need &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase these canisters &lt;/del&gt;at the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beginning of &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;match for 100 credits and they will consume some &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Viper&lt;/del&gt;&#039;s &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fule when used. Wherever the canister lands a small area will be covered in toxic material that slows agents and deals damage like a molo&lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Trapwire is Cypher’s second basic ability, giving the player a tripwire to place at the map’s chokepoints. Once placed, Trapwire will extend to whatever structure stands opposite the wall it was placed on. Should an enemy cross through it, they will be tethered, dazed, and their location revealed if they do not destroy the trap in time. Sound and visual cues can alert the enemy of the Trapwire if they take a careful approach. If discovered, the traps must either be shot down or avoided with the use of another agent’s abilities. The traps can be picked up and used again, provided they haven’t been destroyed. Trapwire costs 200 credits at the start of the ro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Run It Back, Phoenix’s ultimate &lt;/del&gt;ability, allows the player to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;regenerate in &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;specific location&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once equipped&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;players can place &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;marker where they stand, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use the following few seconds &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;wreak havoc&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;player dies or the timer runs out&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Phoenix will regenerate in the marked spot with full health. The player can use any of Phoenix’s other abilities &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;shoot weapons while the ultimate is active&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Run It Back takes six charges before it &lt;/del&gt;is available &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Riot Games&#039; products and past legal controversies have the potent ability &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring out &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most toxic in most parties involved, it&#039;s refreshing to see this hatchet buried between Nadeshot and the studio with such transparency and speed. Of course, Valorant &#039;s projected summer release window and imminent closed beta are sure to bring with them all-new outrage and sleights, so fans should just enjoy this one while they &lt;/del&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Neural Theft &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cypher’s ultimate &lt;/del&gt;ability&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. With Neural Theft&lt;/del&gt;, the player &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;can put &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fallen enemy’s body in their crosshair and briefly have the locations &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all living enemy players revealed &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;them and &lt;/del&gt;their &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;teammates&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This ability requires seven charges, &lt;/del&gt;and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a sound cue will alert &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;enemy team to when this ultimate is in &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phoenix’s first basic ability is called Curveball&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which allows the player to throw &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;blinding ball &lt;/del&gt;of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fire around corners. Once equipped, clicking mouse one will turn &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fireball to the left&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;while clicking mouse two &lt;/del&gt;will &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;send Curveball flying &lt;/del&gt;to the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;right&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fireball detonates very soon after launch&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;temporarily blinding any player who sees it. Curveball is available to buy for 100 credits at &lt;/del&gt;the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of every ro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In what amounts to a misunderstanding between Riot Games and its professional gaming partners&lt;/del&gt;, the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;controversy kicked off when 100 Thieves&#039;s Matthew &quot;Nadeshot&quot; Haag was told by Riot that he couldn&#039;t stream footage of Valorant on April 7. As cataloged by &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rod Breslau tweet,  [https://Valorantcentralhub&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ https://Valorantcentralhub.com] this appeared &lt;/del&gt;to &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;be an effort on the developer&#039;s part to reduce the likelihood of teams &lt;/del&gt;like &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;100 Thieves gaining an unfair scouting advantage over those in regions where the beta releases later. Haag speculated that Riot&#039;s hand was forced by international League of Legends esports teams over the developer&#039;s long-perceived preference toward North American players&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;saying that he was &quot; pissed &quot; at Riot&#039;s request that he not stream until the following day, Apri&lt;/del&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Valorant&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Counter-Strike and Overwatch type tactical shooter, launched &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;closed beta on Tuesday, April 7&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Streamers and content creators were given access immediately, &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in an attempt to promote &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;game&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riot Games is releasing access to the beta &lt;/ins&gt;in the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;form of drops. The beta drops are unique to Twitch&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;as &lt;/ins&gt;it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the only platform that viewers &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;have the opportunity &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;receive drops on. The drops work similarly previous twitch drop events like &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ones held for Call of Duty&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Here is how players can gain access to the Valorant closed b&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Drama rapidly unfolded between esports streamer Nadeshot and **Valorant ** developer Riot Games&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;but &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;studio has since responded and put the controversy to rest about as quickly as it started. Valorant is Riot&#039;s next big project since Teamfight Tactics and League of Legends &lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the class-based FPS&#039;s upcoming beta has global esports rivals kicking up dust over who gets their hands on the game fi&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Riot Games&#039; products and past legal controversies have the potent ability to bring out &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most toxic &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;most parties involved, it&#039;s refreshing to see this hatchet buried between Nadeshot and the studio with such transparency and speed. Of course,  [https://Valorantcentralhub&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;com/ image source] Valorant &#039;s projected summer release window and imminent closed beta are sure &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;bring with them all-new outrage &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sleights&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so fans should just enjoy this one while they &lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;To do this click the account icon in the top right corner of the browser and then select &quot;Settings&quot; from &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;drop&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;down menu. Once on the settings page click on the &quot;Connections&quot; option &lt;/ins&gt;from the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;list &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;categories. Here you &lt;/ins&gt;will be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;able to link various accounts &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;your twitch account. Find &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Riot Games option and click connect. You &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;then &lt;/ins&gt;be &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asked to log in to your Riot Games account. Once logged &lt;/ins&gt;in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you will have linked your accounts and are ready to start earning dr&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;**Valorant ** ’s anti&lt;/ins&gt;-&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cheat system has lots of players concerned about privacy, but it isn’t actually collecting information about players&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;at least &lt;/ins&gt;according to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;developer Riot Games. The issue arose shortly after Valorant launched in closed beta, when security-minded players slammed Riot for what they called Valorant ’s invasive anti-cheat driv&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Riot Games’ first-person tactical shooter _ VALORANT _ enters a closed beta period on April 7th, available for the lucky few who have been granted access. The game features at least nine playable characters, called agents. Phoenix is _ VALORANT _ ’s resident hot-headed Brit, setting the fighting grounds ablaze with every chance he g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;As with every &lt;/ins&gt;_ VALORANT _ &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;agent&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Phoenix has two basic abilities &lt;/ins&gt;that are available for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;purchase &lt;/ins&gt;at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;every &lt;/ins&gt;round. The agents also have one signature ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ready for use every &lt;/ins&gt;round, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;one &lt;/ins&gt;ultimate ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;that &lt;/ins&gt;must be charged before &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use&lt;/ins&gt;. Players can charge their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ultimates &lt;/ins&gt;by getting kills, defusing the spike, or &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;collecting &lt;/ins&gt;the Ultimate Orbs that are placed around the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fortunately, critical clarification by Riot Games&#039; Christopher Tom has contradicted the worst of Haag&#039;s assumptions. In a Twitter thread, Tom reiterated &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;statement made by Riot esports business strategist Kasra Jafroodi, who did confirm suspicions that Riot&#039;s goals was to &quot; ensure all esport orgs around the world received access &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game &lt;/ins&gt;at the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;same time &quot; in order to avoid giving any team &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&quot; competitive advantage, &quot; presumably in terms &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;mechanics as well as scouting. However, Tom&lt;/ins&gt;&#039;s &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;own statement best justifies Riot&#039;s delay order to streamers as it pertained to potential conflicts of interest, having s&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Trapwire is Cypher’s second basic ability, giving the player a tripwire to place at the map’s chokepoints. Once placed, Trapwire will extend to whatever structure stands opposite the wall it was placed on. Should an enemy cross through it, they will be tethered, dazed, and their location revealed if they do not destroy the trap in time. Sound and visual cues can alert the enemy of the Trapwire if they take a careful approach. If discovered, the traps must either be shot down or avoided with the use of another agent’s abilities. The traps can be picked up and used again, provided they haven’t been destroyed. Trapwire costs 200 credits at the start of the ro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cypher’s first basic &lt;/ins&gt;ability &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is Cyber Cage&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/ins&gt;allows the player to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;throw down &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;beacon that enemies cannot see&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Upon activation&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the beacon creates &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cage that blocks vision &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;slows anyone who tries &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;walk through it&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Sound cues alert Cypher whenever &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;cage is triggered&lt;/ins&gt;, and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;when someone walks through its walls&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cyber Cage &lt;/ins&gt;is available to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;buy at &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;start of each round for 100 cred&lt;/ins&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hot Hands &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Phoenix’s signature &lt;/ins&gt;ability, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giving &lt;/ins&gt;the player a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Molotov Cocktail-like ball &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flames &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;use at &lt;/ins&gt;their &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;disposal&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The fireball will explode &lt;/ins&gt;and &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;spread either on contact with &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ground&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or after &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;certain amount &lt;/ins&gt;of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;time in &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;air&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;where it &lt;/ins&gt;will &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;take a nosedive &lt;/ins&gt;to the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;floor below&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Once detonated&lt;/ins&gt;, the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;flames spread&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;covering &lt;/ins&gt;the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;immediate area in &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;damaging fire&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hot Hands deals damage &lt;/ins&gt;to &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;both enemies and teammates, but, &lt;/ins&gt;like &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Blaze&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;heals Phoe&lt;/ins&gt;&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>VanMerrell280</name></author>
	</entry>
	<entry>
		<id>https://falone.eu/index.php?title=Valorant:_Phoenix_Character_Breakdown&amp;diff=70046&amp;oldid=prev</id>
		<title>Ingeborg1209: Die Seite wurde neu angelegt: „&lt;br&gt;Hot Hands is Phoenix’s signature ability, giving the player a Molotov Cocktail-like ball of flames to use at their disposal. The fireball will explode and spread either on contact with the ground, or after a certain amount of time in the air, where it will take a nosedive to the floor below. Once detonated, the flames spread, covering the immediate area in a damaging fire. Hot Hands deals damage to both enemies and teammates, but, like Blaze, heals…“</title>
		<link rel="alternate" type="text/html" href="https://falone.eu/index.php?title=Valorant:_Phoenix_Character_Breakdown&amp;diff=70046&amp;oldid=prev"/>
		<updated>2026-04-19T08:41:31Z</updated>

		<summary type="html">&lt;p&gt;Die Seite wurde neu angelegt: „&amp;lt;br&amp;gt;Hot Hands is Phoenix’s signature ability, giving the player a Molotov Cocktail-like ball of flames to use at their disposal. The fireball will explode and spread either on contact with the ground, or after a certain amount of time in the air, where it will take a nosedive to the floor below. Once detonated, the flames spread, covering the immediate area in a damaging fire. Hot Hands deals damage to both enemies and teammates, but, like Blaze, heals…“&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Neue Seite&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;br&amp;gt;Hot Hands is Phoenix’s signature ability, giving the player a Molotov Cocktail-like ball of flames to use at their disposal. The fireball will explode and spread either on contact with the ground, or after a certain amount of time in the air, where it will take a nosedive to the floor below. Once detonated, the flames spread, covering the immediate area in a damaging fire. Hot Hands deals damage to both enemies and teammates, but, like Blaze, heals Phoe&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;VALORANT , the upcoming 5v5 character-based tactical shooter from Riot Games, will reportedly hit the market with ten playable characters, half of which will be available to everyone, while the other half will be purchasable with either in-game currency or real money, according to an IGN interv&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Riot Games’ first-person tactical shooter _ VALORANT _ enters a closed beta period on April 7th, available for the lucky few who have been granted access. The game features at least nine playable characters, called agents. Phoenix is _ VALORANT _ ’s resident hot-headed Brit, setting the fighting grounds ablaze with every chance he g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_ VALORANT _ , the new first-person shooter from League of Legends developer Riot Games, goes into a closed beta period this week. The tactical shooter features a cast of characters, called agents , that are available for play. Moroccan surveillance expert Cypher is _ VALORANT _ ’s eye in the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Each VALORANT agent has four abilities. Two of these are basic, which are available to buy at the beginning of a round. The agents also have one signature ability, which is automatically available at the start of each round, and an ultimate ability, which must be charged before it can be used. Players can charge their ultimate by getting kills, defusing the spike, or capturing the Ultimate Orbs that are placed around the &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Her first ability is called Snakebite and is a throwable canister filled with poison gas. Players will need to purchase these canisters at the beginning of a match for 100 credits and they will consume some of Viper&amp;#039;s fule when used. Wherever the canister lands a small area will be covered in toxic material that slows agents and deals damage like a molo&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Trapwire is Cypher’s second basic ability, giving the player a tripwire to place at the map’s chokepoints. Once placed, Trapwire will extend to whatever structure stands opposite the wall it was placed on. Should an enemy cross through it, they will be tethered, dazed, and their location revealed if they do not destroy the trap in time. Sound and visual cues can alert the enemy of the Trapwire if they take a careful approach. If discovered, the traps must either be shot down or avoided with the use of another agent’s abilities. The traps can be picked up and used again, provided they haven’t been destroyed. Trapwire costs 200 credits at the start of the ro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Run It Back, Phoenix’s ultimate ability, allows the player to regenerate in a specific location. Once equipped, players can place a marker where they stand, and use the following few seconds to wreak havoc. After the player dies or the timer runs out, Phoenix will regenerate in the marked spot with full health. The player can use any of Phoenix’s other abilities and shoot weapons while the ultimate is active. Run It Back takes six charges before it is available for &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Although Riot Games&amp;#039; products and past legal controversies have the potent ability to bring out the most toxic in most parties involved, it&amp;#039;s refreshing to see this hatchet buried between Nadeshot and the studio with such transparency and speed. Of course, Valorant &amp;#039;s projected summer release window and imminent closed beta are sure to bring with them all-new outrage and sleights, so fans should just enjoy this one while they &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Neural Theft is Cypher’s ultimate ability. With Neural Theft, the player can put a fallen enemy’s body in their crosshair and briefly have the locations of all living enemy players revealed to them and their teammates. This ability requires seven charges, and a sound cue will alert the enemy team to when this ultimate is in &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Phoenix’s first basic ability is called Curveball, which allows the player to throw a blinding ball of fire around corners. Once equipped, clicking mouse one will turn the fireball to the left, while clicking mouse two will send Curveball flying to the right. The fireball detonates very soon after launch, temporarily blinding any player who sees it. Curveball is available to buy for 100 credits at the start of every ro&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In what amounts to a misunderstanding between Riot Games and its professional gaming partners, the controversy kicked off when 100 Thieves&amp;#039;s Matthew &amp;quot;Nadeshot&amp;quot; Haag was told by Riot that he couldn&amp;#039;t stream footage of Valorant on April 7. As cataloged by a Rod Breslau tweet,  [https://Valorantcentralhub.com/ https://Valorantcentralhub.com] this appeared to be an effort on the developer&amp;#039;s part to reduce the likelihood of teams like 100 Thieves gaining an unfair scouting advantage over those in regions where the beta releases later. Haag speculated that Riot&amp;#039;s hand was forced by international League of Legends esports teams over the developer&amp;#039;s long-perceived preference toward North American players, saying that he was &amp;quot; pissed &amp;quot; at Riot&amp;#039;s request that he not stream until the following day, Apri&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ingeborg1209</name></author>
	</entry>
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