On The Future Of PUBG
Earlier this week, the developer finally gave players on the game's test servers the ability to choose their own maps . PUBG Corp plans to implement this change in the main game soon, and it's not the only addition the game's maps will be seeing this y
"It is an overwhelming voice already! And people say there's no reason to it but it provides audio cover, it really looks cool when you're fighting in it. And really, you shouldn't be dying to the red zone. If you're dying to the red zone then, I'm sorry but you're not a very good player. It's like, you know there's a hundred meter safe zone around the edge of it, if you're in a building there's a very little chance of you getting hit, it's there for a specific reason, it looks really cool and it provides tension. If you're trapped in a fight in the red zone, it's exciting! People say that it has no reason, but it does. It's there for a very specific reason which is providing audio cover and even when it's a little bit in the distance it provides enough cover to run a little bit, so, there are reasons. But, that said, if there is an outpouring of hate towards it, we may consider
"We really want to keep iterating and keep trying stuff, and we have our Test Server, we have our Experimental Test Server now so we can roll out stuff earlier. And it really is about using our community and getting their feedback early on so we can just keep testing and keep moving forward. So the process we built up last year we're just refining now and carrying into the futu
There have been more loot boxes added to **PlayerUnknown's Battlegrounds ** in the last few months than actual content updates. Thankfully, some meaningful changes and updates are already being deplo
PUBG Mobile translates the PlayerUnknown's Battlegrounds experience to mobile devices so well by streamlining a lot of things from the main game. This includes sprinting, as PUBG Mobile allows players to sprint automatically and indefinitely in whatever direction they desire. This may not seem like a big deal to someone who doesn't play a lot of PUBG , but anyone who regularly plays the game can attest that a lot of time is spent running. This can be tedious, so it would be nice to have an automatic sprint option so perhaps players can do something else when those kinds of situations ar
Not long after its main competitor Fortnite came to iOS devices, PlayerUnknown's Battlegrounds released a mobile version as well. Available to both iOS and Android users and requiring no special invite codes at launch, PUBG Mobile seems to have taken off as one of the more popular battle royale mobile games on the market, and for good rea
PUBG Corp further illustrated their plans for the cave by sharing some concept art along with a diagram which outlines its key geographic features and exit routes. The developer didn't give a specific release date for this addition, saying only that it could show up sometime within "the next couple of testing cycl
Just several days ago, the Xbox One version of PUBG collectibles Corp. and Bluehole Studio's battle royale title PlayerUnknown's Battlegrounds managed to surpass 5 million players on the Microsoft platform, proving that the game's popularity continues to grow on the console. Now, in order to keep PUBG running smoothly on the system, the development team behind the title has released a new patch for the Xbox One that brings about inventory layout changes, frame-rate optimization, and m
The map selector is about to become more essential than ever since PUBG's third map, Codename: Savage , has already become playable on the new test client on Steam. We tried it out when it first released and while we enjoy the idea of a faster-paced option on a map that's one-quarter the sized of the other two, the mid-game is still slow and the map looked incredibly ugly and unfinished. PUBG Corp rushed it out to get early feedback and to have something to show for themselves other than weapon skin loot bo
PlayerUnknown also wants to get Battlegrounds onto the eSports scene, but isn't ready yet. They are in the process of developing systems for broadcasters to use for better match coverage and want to work on it more before letting people use it. The data analytics team at Bluehole is working to improve the ranking and player performance data to make sure they are ready to get into the eSports world as well.
How did this happen? Surely, you took note of the mini-map that showed your icon embedded within the red transparent circle, and heeded the warning of the on-screen notification stating the red zone would be starting soon. Obviously, you took note of the "Warning! Red zone has started!" message, and took shelter within the nearest building. No? You didn’t try to avoid the red zone at all? It may be time to rethink your strategy; a sentiment shared by Playerunknown’s Battlegrounds lead designer and director, Brendan Gre
First, though, he mentioned updates. The team is committing to more frequent updates, with big content delivery coming every two months, and smaller updates coming more frequently. The big ones will make changes to systems or drop content, where smaller updates will focus on bugs. Aesthetics will be updated now and again as well. Bluehole will also launch an Experimental Test Server to help get feedback from players on future content.