PlayStation 2020: PS5 Exclusives

Aus MeWi
Version vom 19. April 2026, 09:05 Uhr von AdelaMuntz (Diskussion | Beiträge) (Die Seite wurde neu angelegt: „<br>Sony’s first party studios are no strangers to releasing iterations of blockbuster franchises in the months leading up to a new PlaySation launch. In fact, Sony’s Santa Monica Studio released its hit title _ God of War 2 _ on PS2 in March 2007 just months after the PS3 launched in November 2006. Also, when the PS4 was set to launch in November 2013, Naughty Dog had just released _ The Last of Us _ in June of that same y<br><br>Although Sly Cooper…“)
(Unterschied) ← Nächstältere Version | Aktuelle Version (Unterschied) | Nächstjüngere Version → (Unterschied)


Sony’s first party studios are no strangers to releasing iterations of blockbuster franchises in the months leading up to a new PlaySation launch. In fact, Sony’s Santa Monica Studio released its hit title _ God of War 2 _ on PS2 in March 2007 just months after the PS3 launched in November 2006. Also, when the PS4 was set to launch in November 2013, Naughty Dog had just released _ The Last of Us _ in June of that same y

Although Sly Cooper 2 and 3 explored less linear sections and had a greater sense of freedom in their level design, Sucker Punch’s first true open world title was 2009’s InFamous, which featured a fully-realized metropolitan area known as Empire City. The sizable environment featured plenty of optional encounters, side missions and collectibles to entertain the player outside of campaign missions, all of which helped boost Cole MacGrath’s super-powered abilities and sense of morality. Sucker Punch continued to explore large cities in the form of New Marais and Seattle in InFamous 2 and Second Son respectively, all the while expanding the ways players could traverse the city in quick manners, such as grinding on electric wires or levitation. While Jin’s ability to traverse via horse is significantly less outlandish, the sparse environments that have been shown off so far drastically contrast the hustle and bustle of the cities of InFamous, but still retain that same attention to detail and natural reactions that result from the player’s actions, from the blowing leaves in the wind to the mud and blood flying through the air during a combat encounter. Through a focus on transportation and immersive details, Sucker Punch is utilizing the smaller elements that bolstered InFamous’ reputation to enhance Ghost of Tsushima’s take on a completely different type of civilization.


Six years since its last major release, Ghost of Tsushima is quite a departure from what fans have come to expect from Sucker Punch Productions and its previous work. Moving away from the thieving raccoons and superpowered individuals, Ghost Of Tsushima Weapons|Https://Tsushimagame.Com/ of Tsushima is a fictional action game inspired by real historical events. Players step into the shoes of Jin Sakai as he fights back against the Mongol Invasion of Tsushima Island in the 13th cent


From a historical perspective, Khotun Khan appears to be based on Kublai Khan, who was the Great Khan of the Mongol Empire during this time. Although he was technically the fifth Khagan of the Mongol Empire, Kublai's reign is known for his founding of the Yuan dynasty in China after conquering it and ruled until his death in 1294. He was able to expand the borders of the empire from the Pacific Ocean all the way west to the Black

Last year, Seattle-based developer Sucker Punch Productions celebrated the 20th anniversary of their first game release, Rocket: Robot on Wheels for the Nintendo 64, which has likely become the developer’s only title to release on a non-Sony platform. After signing a deal with Sony in 2000, Sucker Punch went on to produce two prominent PlayStation-exclusive trilogies, starting with the stealth platformers of Sly Cooper on PS2, and followed by the open world super-powered adventures of InFamous that spanned across PS3 and PS4. The largely-positive receptions of the six games has led Sucker Punch to become one of Sony’s predominant first party developers alongside Naughty Dog and Insomniac, but since releasing Infamous: Second Son (and its spinoff First Light ) in 2014, the team has slowed down their release schedule as they work on their most ambitious game to date, Ghost of Tsushima. Originally revealed near the end of 2017, Sucker Punch has returned to the realm of open world journeys but turned the clock back to the 13th century, as one of the last samurai of ancient Japan looks to defend his people against the invading Mongols. With Sony yet to provide any hands-on opportunities with the title despite it being less than three months until release, one would be better suited to look back at Sucker Punch’s history and the strongest elements of their games to potentially determine the key lessons that went into developing Ghost of Tsushima.


Jin tries to walk over to pick up his sword but is then shot with an arrow once more by a sniper way out in the distance. The narrator states that "some say he died," as the arrow strikes him down. The next shot contradicts this as he is seen riding a horse through a wide open field. This is where the gameplay is shown off in the trailer, as the first bit of playable action that is shown is the horse riding through the fi


Notably, the horse is going considerably fast in this trailer. Generally that would not be a significant thing to note, but this riding momentum suggests that the game is going to feature a map with a considerable size, as traveling devices in games, such as horses and cars, must be modified within the game to make sure that it does not break the game in any way. Basically, the faster the horse, the bigger the potential map s